# opengl-function-loader
Defines a struct holding OpenGL function pointers as well as the corresponding
functions. Designed for no_std use (with `default-features = false`).
You are responsible for loading the functions yourself:
```rust
fn main() {
/// ...
wglMakeContextCurrent(hDC, hRC);
let context = GenericGlContext {
glAccum: wglGetProcAddress("glAccum"),
glActiveTexture: wglGetProcAddress("glActiveTexture"),
glAlphaFunc: wglGetProcAddress("glAlphaFunc"),
glAreTexturesResident: wglGetProcAddress("glAreTexturesResident"),
...
};
// function provided by this library - also available on no_std!
context.clear_color(0.0, 0.0, 0.0, 0.0);
context.flush();
wglMakeContextCurrent(NULL, NULL);
}
```
If a function pointer is set to `0x00000` (i.e. the function is not loaded),
this library will return a "default" value without panicking (i.e.
`Vec::new()`, `String::new()` or `0`). With stdlib support it will
print a "missing function: X" to stdout before returning.
**If stdlib support is enabled, `GenericGlContext` implements `gleam::Gl`!**.
The point of this is to make it possible to integrate crates that use `gleam::Gl`
with custom OpenGL function pointer loaders while using custom loaders on `no_std`.
## License
The code is somewhat copied from servo/gleam, so it retains the original
Apache/MIT license.