glam 0.4.2

A simple and fast 3D math library for games and graphics
Documentation
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[package]
edition = "2018"
name = "glam"
version = "0.4.2"
authors = ["Cameron Hart <cameron.hart@gmail.com>"]
description = "A simple and fast 3D math library for games and graphics"
readme = "README.md"
keywords = ["gamedev", "math", "matrix", "vector", "quaternion"]
categories = ["game-engines"]
license = "MIT OR Apache-2.0"
repository = "https://github.com/bitshifter/glam-rs"

[[bench]]
name = "mat4"
harness = false
required-features = ["transform-types"]

[[bench]]
name = "quat"
harness = false

[[bench]]
name = "transform"
harness = false
required-features = ["transform-types"]

[[bench]]
name = "vec2"
harness = false

[[bench]]
name = "vec3"
harness = false
required-features = ["transform-types"]
[dependencies.approx]
version = "0.3"
optional = true

[dependencies.rand]
version = "0.6"
optional = true

[dependencies.serde]
version = "1.0"
features = ["derive"]
optional = true
[dev-dependencies.approx]
version = "0.3"

[dev-dependencies.criterion]
version = "0.2"

[dev-dependencies.rand_xoshiro]
version = "0.1"

[dev-dependencies.serde_json]
version = "1.0"

[features]
default = ["approx", "rand", "serde"]
scalar-math = []
transform-types = []
[badges.coveralls]
repository = "bitshifter/glam-rs"

[badges.maintenance]
status = "experimental"

[badges.travis-ci]
repository = "bitshifter/glam-rs"