glam 0.9.5

A simple and fast 3D math library for games and graphics
Documentation
# Changelog

All notable changes to this project will be documented in this file.

The format is based on [Keep a Changelog], and this project adheres to
[Semantic Versioning].

## [Unreleased]

## [0.9.5] - 2020-10-10

## Added

* `glam` uses SSE2 for some types which prevents constructor functions can not
  be made `const fn`. To work around this limitation the following macro
  functions have been added to support creating `const` values of `glam` types:
  `const_mat2`, `const_mat3`, `const_mat4`, `const_quat`, `const_vec2`,
  `const_vec3`, `const_vec3a` and `const_vec4`.
* Added `is_nan` methods to `Vec2`, `Vec3`, `Vec3A` and `Vec4` which return a
  mask.

## Changed

* Renamed the vector `reciprocal` and `length_reciprocal` methods to `recip`
  and `length_recip` to match the Rust standard library naming. The old methods
  have been deprecated.
* Renamed the vector `sign` methods to `signum` match the Rust standard library
  naming. The new methods now check for `NAN`. The old methods have been
  deprecated.
* Added SSE2 optimized implementations of `Mat4::determinant` and
  `Mat4::inverse`.

## Removed

* Removed deprecated function `Mat4::perspective_glu_rh`.

## [0.9.4] - 2020-08-31

### Fixed

* Fixed `Mat4::transform_point3` to account for homogeneous w coordinate.
  Previously this would have been incorrect when the resulting homogeneous
  coordinate was not 1.0, e.g. when transforming by a perspective projection.
* Fixed `Mat3::transform_point2` to account for homogeneous z coordinate.

## [0.9.3] - 2020-08-11

### Added

* Added `Mat4::perspective_rh`.

## [0.9.2] - 2020-07-09

### Added

* Added `Mat3::mul_vec3a` and `Quat::mul_vec3a`.

### Changed

* Changed `Quat::mul_vec3` to accept and return `Vec3` instead of `Vec3A`.

## [0.9.1] - 2020-07-01

### Added

* Added `Mat3 * Vec3A` implementation.
* Added `Vec3A` benches.

### Changed

* Some documentation improvements around the new `Vec3A` type.

## [0.9.0] - 2020-06-28

### Added

* `Vec3` has been split into scalar `Vec3` and 16 byte aligned `Vec3A` types.
  Only the `Vec3A` type currently uses SIMD optimizations.
* `Vec3Mask` has been split into scalar `Vec3Mask` and 16 byte aligned
  `Vec3AMask` types.
* Added `mut` column accessors to all matrix types, e.g. `Mat2::x_axis_mut()`.
* Added `From` trait implementations for `Vec3AMask` and `Vec4Mask` to `__m128`.

### Changed

* The `Mat3` type is using the scalar `Vec3` type for storage.
* Simplified `Debug` trait output for `Quat`, `Vec4` and `Vec3A`.

## Removed

* Removed the `packed-vec3` feature flag as it is now redundant.

## [0.8.7] - 2020-04-28

### Added

* Added `Quat::slerp` - note that this uses a `sin` approximation.
* Added `angle_between` method for `Vec2` and `Vec3`.
* Implemented `Debug`, `Display`, `PartialEq`, `Eq`, `PartialOrd`, `Ord`,
  `Hash`, and `AsRef` traits for `Vec2Mask`, `Vec3Mask` and `Vec4Mask`.
* Added conversion functions from `Vec2Mask`, `Vec3Mask` and `Vec4Mask` to an
  array of `[u32]`.
* Added `build.rs` to simplify conditional feature compilation.

### Changed

* Increased test coverage.

### Removed

* Removed `cfg-if` dependency.

## [0.8.6] - 2020-02-18

### Added

* Added the `packed-vec3` feature flag to disable using SIMD types for `Vec3`
  and `Mat3` types. This avoids wasting some space due to 16 byte alignment at
  the cost of some performance.
* Added `x_mut`, `y_mut`, `z_mut`, `w_mut` where appropriate to `Vec2`, `Vec3`
  and `Vec4`.
* Added implementation of `core::ops::Index` and `core::ops::IndexMut` for
  `Vec2`, `Vec3` and `Vec4`.

### Changed

* Merged SSE2 and scalar `Vec3` and `Vec4` implementations into single files
  using the `cfg-if` crate.

## [0.8.5] - 2020-01-02

### Added

* Added projection functions `Mat4::perspective_lh`,
  `Mat4::perspective_infinite_lh`, `Mat4::perspective_infinite_reverse_lh`,
  `Mat4::orthgraphic_lh` and `Mat4::orthographic_rh`.
* Added `round`, `ceil` and `floor` methods to `Vec2`, `Vec3` and `Vec4`.

## [0.8.4] - 2019-12-17

### Added

* Added `Mat4::to_scale_rotation_translation` for extracting scale, rotation and
  translation from a 4x4 homogeneous transformation matrix.
* Added `cargo-deny` GitHub Action.

### Changed

* Renamed `Quat::new` to `Quat::from_xyzw`.

## [0.8.3] - 2019-11-27

### Added

* Added `Mat4::orthographic_rh_gl`.

### Changed

* Renamed `Mat4::perspective_glu_rh` to `Mat4::perspective_rh_gl`.
* SSE2 optimizations for `Mat2::determinant`, `Mat2::inverse`,
  `Mat2::transpose`, `Mat3::transpose`, `Quat::conjugate`, `Quat::lerp`,
  `Quat::mul_vec3`, `Quat::mul_quat` and `Quat::from_rotation_ypr`.
* Disabled optimizations to `Mat4::transform_point3` and
  `Mat4::transform_vector3` as they are probably incorrect and need
  investigating.
* Added missing `#[repr(C)]` to `Mat2`, `Mat3` and `Mat4`.
* Benchmarks now store output of functions to better estimate the cost of a
  function call.

### Removed

* Removed deprecated functions `Mat2::new`, `Mat3::new` and `Mat4::new`.

## [0.8.2] - 2019-11-06

### Changed

* `glam_assert!` is no longer enabled by default in debug builds, it can be
  enabled in any configuration using the `glam-assert` feature or in debug
  builds only using the `debug-glam-assert` feature.

### Removed

* `glam_assert!`'s checking `lerp` is bounded between 0.0 and 1.0 and that
  matrix scales are non-zero have been removed.

## [0.8.1] - 2019-11-03

### Added

* Added `Display` trait implementations for `Mat2`, `Mat3` and `Mat4`.

### Changed

* Disabled `glam`'s SSE2 `sin_cos` implementation - it became less precise for
  large angle values.
* Reduced the default epsilon used by the `is_normalized!` macro from
  `std::f32::EPSILON` to `1e-6`.

## [0.8.0] - 2019-10-14

### Removed

* Removed the `approx` crate dependency. Each `glam` type has an `abs_diff_eq`
  method added which is used by unit tests for approximate floating point
  comparisons.
* Removed the `Angle` type. All angles are now `f32` and are expected to
  be in radians.
* Removed the deprecated `Vec2b`, `Vec3b` and `Vec4b` types and the `mask`
  methods on `Vec2Mask`, `Vec3Mask` and `Vec4Mask`.

### Changed

* The `rand` crate dependency has been removed from default features. This was
  required for benchmarking but a simple random number generator has been added
  to the benches `support` module instead.
* The `From` trait implementation converting between 1D and 2D `f32` arrays and
  matrix types have been removed. It was ambiguous how array data would map to
  matrix columns so these have been replaced with explicit methods
  `from_cols_array` and `from_cols_array_2d`.
* Matrix `new` methods have been renamed to `from_cols` to be consistent with
  the other methods that create matrices from data.
* Renamed `Mat4::perspective_glu` to `Mat4::perspective_glu_rh`.

## [0.7.2] - 2019-09-22

### Fixed

* Fixed incorrect projection matrix methods `Mat4::look_at_lh`
  and `Mat4::look_at_rh`.

### Added

* Added support for building infinite projection matrices, including both
  standard and reverse depth `Mat4::perspective_infinite_rh` and
  `Mat4::perspective_infinite_rh`.
* Added `Vec2Mask::new`, `Vec3Mask::new` and `Vec4Mask::new` methods.
* Implemented `std::ops` `BitAnd`, `BitAndAssign`, `BitOr`, `BitOrAssign`
  and `Not` traits for `Vec2Mask`, `Vec3Mask` and `Vec4Mask`.
* Added method documentation for `Vec4` and `Vec4Mask` types.
* Added missing `serde` implementations for `Mat2`, `Mat3` and `Mat4`.
* Updated `rand` and `criterion` versions.

## [0.7.1] - 2019-07-08

### Fixed

* The SSE2 implementation of `Vec4` `dot` was missing a shuffle, meaning the
  `dot`, `length`, `length_squared`, `length_reciprocal` and `normalize`
  methods were sometimes incorrect.

### Added

* Added the `glam_assert` macro which behaves like Rust's `debug_assert` but
  can be enabled separately to `debug_assert`. This is used to perform
  asserts on correctness.
* Added `is_normalized` method to `Vec2`, `Vec3` and `Vec4`.

### Changed

* Replaced usage of `std::mem::uninitialized` with `std::mem::MaybeUninit`. This
  change requires stable Rust 1.36.
* Renamed `Vec2b` to `Vec2Mask`, `Vec3b` to `Vec3Mask` and `Vec4b` to
  `Vec4Mask`. Old names are aliased to the new name and deprecated.
* Deprecate `VecNMask` `mask` method, use new `bitmask` method instead
* Made fallback version of `VecNMask` types the same size and alignment as the
  SIMD versions.
* Added `Default` support to `VecNMask` types, will add more common traits in
  the future.
* Added `#[inline]` to `mat2`, `mat3` and `mat4` functions.

## [0.7.0] - 2019-06-28

### Added

* Added `Mat2` into `[f32; 4]`, `Mat3` into `[f32; 9]` and `Mat4` into
  `[f32; 16]`.

### Removed

* Removed `impl Mul<&Vec2> for Mat2` and `impl Mul<&Vec3> for Vec3` as these
  don't exist for any other types.

## [0.6.1] - 2019-06-22

### Changed

* `Mat2` now uses a `Vec4` internally which gives it some performance
   improvements when SSE2 is available.

## 0.6.0 - 2019-06-13

### Changed

* Switched from row vectors to column vectors
* Vectors are now on the right of multiplications with matrices and quaternions.

[Keep a Changelog]: https://keepachangelog.com/
[Semantic Versioning]: https://semver.org/spec/v2.0.0.html
[Unreleased]: https://github.com/bitshifter/glam-rs/compare/0.9.5...HEAD
[0.9.5]: https://github.com/bitshifter/glam-rs/compare/0.9.4...0.9.5
[0.9.4]: https://github.com/bitshifter/glam-rs/compare/0.9.3...0.9.4
[0.9.3]: https://github.com/bitshifter/glam-rs/compare/0.9.2...0.9.3
[0.9.2]: https://github.com/bitshifter/glam-rs/compare/0.9.1...0.9.2
[0.9.1]: https://github.com/bitshifter/glam-rs/compare/0.9.0...0.9.1
[0.9.0]: https://github.com/bitshifter/glam-rs/compare/0.8.7...0.9.0
[0.8.7]: https://github.com/bitshifter/glam-rs/compare/0.8.6...0.8.7
[0.8.6]: https://github.com/bitshifter/glam-rs/compare/0.8.5...0.8.6
[0.8.5]: https://github.com/bitshifter/glam-rs/compare/0.8.4...0.8.5
[0.8.4]: https://github.com/bitshifter/glam-rs/compare/0.8.3...0.8.4
[0.8.3]: https://github.com/bitshifter/glam-rs/compare/0.8.2...0.8.3
[0.8.2]: https://github.com/bitshifter/glam-rs/compare/0.8.1...0.8.2
[0.8.1]: https://github.com/bitshifter/glam-rs/compare/0.8.0...0.8.1
[0.8.0]: https://github.com/bitshifter/glam-rs/compare/0.7.2...0.8.0
[0.7.2]: https://github.com/bitshifter/glam-rs/compare/0.7.1...0.7.2
[0.7.1]: https://github.com/bitshifter/glam-rs/compare/0.7.0...0.7.1
[0.7.0]: https://github.com/bitshifter/glam-rs/compare/0.6.1...0.7.0
[0.6.1]: https://github.com/bitshifter/glam-rs/compare/0.6.0...0.6.1