[build-dependencies]
gl_generator = "*"
khronos_api = "*"
[dependencies]
gl_common = "*"
lazy_static = "0.1"
libc = "*"
[dependencies.cgmath]
optional = true
version = "*"
[dependencies.glutin]
features = ["window"]
version = "*"
[dependencies.image]
optional = true
version = "*"
[dependencies.nalgebra]
optional = true
version = "*"
[dev-dependencies]
clock_ticks = "*"
genmesh = "*"
obj = "*"
rand = "*"
[features]
default = ["image", "nalgebra", "cgmath", "gl_read_buffer", "gl_depth_textures"]
gl_depth_textures = []
gl_instancing = []
gl_integral_textures = []
gl_persistent_mapping = ["gl_sync"]
gl_program_binary = []
gl_read_buffer = []
gl_stencil_textures = []
gl_sync = []
gl_tessellation = []
gl_texture_1d = []
gl_texture_3d = []
gl_texture_multisample = []
gl_texture_multisample_array = []
gl_uniform_blocks = []
headless = ["glutin/headless"]
[package]
authors = ["Pierre Krieger <pierre.krieger1708@gmail.com>"]
build = "build/main.rs"
description = "High-level and safe OpenGL wrapper."
documentation = "http://tomaka.github.io/glium/glium/index.html"
exclude = ["doc", ".travis.yml", "circle.yml"]
homepage = "http://tomaka.github.io/glium"
keywords = ["opengl", "gamedev"]
license = "Apache-2.0"
name = "glium"
repository = "https://github.com/tomaka/glium"
version = "0.3.2"