glium 0.6.1

High-level and safe OpenGL wrapper.
[build-dependencies]
gl_generator = "0.0.25"
khronos_api = "0.0.5"

[dependencies]
gl_common = "0.0.4"
lazy_static = "0.1"
libc = "0.1"
smallvec = "0.1.4"

[dependencies.cgmath]
optional = true
version = "0.2.0"

[dependencies.glutin]
features = ["window"]
optional = true
version = "0.2.0"

[dependencies.image]
optional = true
version = "0.3.9"

[dependencies.nalgebra]
optional = true
version = "0.2.14"

[dev-dependencies]
clock_ticks = "0.0.5"
genmesh = "0.2.1"
obj = "0.2.1"
rand = "0.3"

[features]
default = ["glutin", "image", "nalgebra", "cgmath", "gl_read_buffer", "gl_depth_textures"]
gl_depth_textures = []
gl_instancing = []
gl_integral_textures = []
gl_program_binary = []
gl_read_buffer = []
gl_stencil_textures = []
gl_sync = []
gl_tessellation = []
gl_texture_1d = []
gl_texture_3d = []
gl_texture_multisample = []
gl_texture_multisample_array = []
gl_uniform_blocks = []
headless = []

[package]
authors = ["Pierre Krieger <pierre.krieger1708@gmail.com>"]
build = "build/main.rs"
description = "High-level and safe OpenGL wrapper."
documentation = "http://tomaka.github.io/glium/glium/index.html"
exclude = ["doc", ".travis.yml", "circle.yml"]
homepage = "http://tomaka.github.io/glium"
keywords = ["opengl", "gamedev"]
license = "Apache-2.0"
name = "glium"
repository = "https://github.com/tomaka/glium"
version = "0.6.1"