glium 0.6.7

Elegant and safe OpenGL wrapper. Glium is an intermediate layer between OpenGL and your application. You still need to manually handle the graphics pipeline, but without having to use OpenGL's old and error-prone API. Its objectives: - Be safe to use. Many aspects of OpenGL that can trigger a crash if misused are automatically handled by glium. - Provide an API that enforces good pratices such as RAII or stateless function calls. - Be compatible with all OpenGL versions that support shaders, providing unified API when things diverge. - Avoid all OpenGL errors beforehand. - Produce optimized OpenGL function calls, and allow the user to easily use modern OpenGL techniques.
# Change Log

## Version 0.6.7 (2015-07-06)

 - Added `DrawCommandsIndicesBuffer` for multidraw elements indirect.
 - Added `ResidentTexture`, `TextureHandle` and `Texture::resident_if_supported()` for bindless textures.
 - Buffers no longer require their content to be `Send` or `'static` (except for types with the `Any` suffix).
 - Renamed `texture::TextureType` to `Dimensions`.
 - Added `Context::get_opengl_version()` and deprecated `get_version()`.

## Version 0.6.6 (2015-07-03)

 - Buffers with persistent mapping now synchronize individual segments of the buffer instead of the buffer as a whole.
 - Dynamic sized arrays are now properly handled by the introspection system.
 - Added support for matrix shader attributes.
 - Fixed the value of `depth_write` being ignored if `depth_test` was `Overwrite`.

## Version 0.6.5 (2015-06-29)

 - Renamed and changed `UniformBlockMember` to `BlockLayout`.
 - Added `map_read()` and `map_write()` to buffers.
 - Various bugfixes related to queries.
 - Added a `implement_uniform_block!` macro for uniform buffers and SSBOs similar to `implement_vertex!`.
 - Added `UniformBuffer::empty` and `UniformBuffer::empty_if_supported`.
 - Fixed sRGB being disabled when clearing before drawing for the first time.

## Version 0.6.4

 - Fixed an OpenGL error if GL_ARB_robustness was present with OpenGL < 3.0.
 - Now using the `GL_APPLE_SYNC` extension if OpenGL ES 3.0 is not available.
 - Now using the `GL_EXT_buffer_storage` extension on OpenGL ES if it is available.
 - Slightly improved performances when using a dynamic buffer.
 - Added `GL_PROGRAM_POINT_SIZE` support to `Program`.

## Version 0.6.3

 - Fixed the OpenGL compatibility check for SSBO reflection.
 - Fixed a potential OpenGL error if uniform buffer objects are not supported.
 - Fixed a potential OpenGL error if transform feedback buffers are not supported.

## Version 0.6.2

 - Added `is_context_lost`, `is_robust` and `is_context_loss_possible` methods to `Context` (callable through the `Display` as well).
 - Fixed using a framebuffer with a depth or stencil attachment causing the wrong texture to be displayed.

## Version 0.6.1

 - Fixed mipmaps generation with sRGB textures.

## Version 0.6.0

 - `Frame::finish` now returns a `Result`. `Frame`'s destrutor will panic if `finish` has not been called.
 - `with_compressed_data` and `with_compressed_data_if_supported` now have an additional parameter for mipmaps.
 - All the texture constructors that used to take a boolean as parameter for mipmaps now takes an enum.
 - `empty_with_format` and `empty_with_format_if_supported` are now allowed for compressed textures.
 - `write`, `write_compressed_data`, `write_compressed_data_if_supported` and `read_compressed_data` are now available for mipmap objects.
 - Removed the `is_closed()` function.
 - Removed the deprecated `render_buffer` module.
 - The `Backend::swap_buffers` function must now return a `Result`.

## Version 0.5.6

 - The panic at initialization in case of OpenGL error has been replaced by a warning.

## Version 0.5.5

 - Added `with_compressed_data`, `read_compressed_data` and `write_compressed_data` to compressed texture types.
 - Fixed a panic at initialization on OS/X.

## Version 0.5.4

 - Added the `LineLoop` primitive type.
 - Added the `smooth` draw parameters.
 - Fixed a potential `GL_INVALID_ENUM` error generated at initialization.
 - Glium will now panic if an OpenGL error is triggered during initialization.
 - Fixed gamma correction with OpenGL ES.
 - Fixed `get_internal_format_if_supported()` sometimes panicking.
 - Fixed a panic with a tessellation evaluation shader that outputs quads.

## Version 0.5.3

 - Added support for compute shaders with the `program::ComputeShader` struct.
 - Can now bind a uniform buffer as a shader storage buffer.
 - Added `Program::get_shader_storage_blocks()` to obtain the list of shader storage blocks.
 - The `Attribute` trait is now implemented on types from cgmath.
 - Now caching the actual format of a texture in case it is retreived multiple times.

## Version 0.5.2

 - Added `vertex::TransformFeedbackSession` and `transform_feedback` to the draw parameters.
 - Added `RenderBufferAny`. Render buffers now deref to `RenderBufferAny`.
 - Deprecated `.into_vertex_buffer_any()` in favor of `.into()`.
 - Added `.get_total_bits()` to `texture::InternalFormat`.
 - Fixed values in uniform blocks being required to implement the `Default` trait.
 - Fixed buffer sometimes not always correctly unbinded.

## Version 0.5.1 (2015-05-30)

 - Added `index::DrawCommandsNoIndicesBuffer` for multidraw indirect drawing.
 - Fixed a potential panic when using a buffer.

## Version 0.5.0 (2015-05-27)

 - `IndexBuffer` now takes the type of indices as template parameter.
 - `IndexBuffer` now derefs to `BufferView`. Allows modifying the index buffer after it has been created.
 - Added `IndexBufferAny`.
 - Removed the `ToIndicesSource` and `IntoIndexBuffer` traits. The former is replaced with `Into<IndicesSource>`.
 - `PixelBuffer` now takes the type of pixels as template parameter.
 - Renamed `PixelBuffer::read` to `PixelBuffer::read_as_texture_2d`.
 - `PixelBuffer` now derefs to `BufferView`.
 - Added `BufferView::read_as_texture_1d` and `BufferView::read_as_texture_1d_if_supported`.
 - Reworked `TextureDataSink` traits to take a precise format.
 - Fixed a panic when destroying a buffer with persistent mapping.
 - Removed deprecated function `VertexBuffer::new_dynamic`.
 - It is now safe to call `mem::forget` on a `Mapping` object.

## Version 0.4.2 (2015-05-25)

 - Removed the `buffer::Builder` type as it was proven unsound.
 - Renamed `SubBuffer` to `BufferView`.
 - `Display`/`GlutinFacade` now derefs to `Context`.
 - Mapping a buffer now simply calls `glMapBuffer` again, instead of writing to a temporary buffer.
 - `glutin` is now an optional dependency (enabled by default).
 - Creating an index buffer now correctly uses a `GL_ELEMENT_ARRAY_BUFFER`.

## Version 0.4.1 (2015-05-22)

 - Added a `buffer::Builder` type to build multiple sub-buffers within the same buffer.
 - Added an `invalidate` method to buffers.
 - Updated glutin to 0.1.6.

## Version 0.4.0 (2015-05-17)

 - Removed support for using indices in RAM.
 - `IndexBuffer`, `VertexBuffer` and `UniformBuffer` now deref to `SubBuffer`/`SubBufferAny`.
 - Added a `get_internal_format_if_supported` method to textures.
 - Replaced the `IntoProgramCreationInput` trait with `Into<ProgramCreationInput>`.
 - The `VertexFormat` type is now a `Cow<'static, []>` instead of a `Vec`.
 - Updated cgmath dependency to version 0.2.

## Version 0.3.7 (2015-05-12)

 - Added `AnySamplesPassedQuery`, `PrimitivesGeneratedQuery` and `TransformFeedbackPrimitivesWrittenQuery`, and corresponding fields in `DrawParameters`.
 - The `samples_passed_query` draw parameter can now also take a `AnySamplesPassedQuery`.
 - Added a `condition` parameter to the draw parameters, allowing you to use conditional rendering.
 - Textures now have a `sampled()` method to make it easier to create a `Sampler`.
 - Added a `color_mask` member to the draw parameters.
 - Added `per_instance` and `per_instance_if_supported` to `VertexBufferAny`.

## Version 0.3.6 (2015-05-09)

 - Added `SamplesPassedQuery` and `TimeElapsedQuery` types. They can be passed to the draw parameters.
 - Buffers are no longer mapped with `GL_MAP_COHERENT_BIT`. Flushing is handled by glium.
 - Changed `Surface::clear` to take an additional optional `Rect` parameter that specifies the rectangle to clear.
 - Fixed the `program!` macro not usable with version numbers >= 256.
 - Added support for `GL_OES_depth_texture` and `GL_OES_packed_depth_stencil`.
 - Moved the content of the `render_buffer` module to `framebuffer`. `render_buffer` still exists but is deprecated.

## Version 0.3.5 (2015-05-02)

 - Glium now reexports glutin. You can access glutin with `glium::glutin`.
 - Fixed trying to retreive uniform blocks on OpenGL ES 2.

## Version 0.3.4 (2015-04-28)

 - Added caching some uniform values in the `Program` struct to avoid calls to `glUniform`.
 - `VertexBuffer::dynamic` and `write` can now take a  `&[T]` as well as a `Vec<T>`.
 - `assert_no_error` now takes an optional user-defined string.
 - Fixed triggering an OpenGL error on initialization with non-compatibility contexts.
 - Added a better texture units assignment system when drawing, in order to avoid some redundant state changes.

## Version 0.3.3 (2015-04-24)

 - Removed the `gl_persistent_mapping` feature.
 - Creating a dynamic buffer now creates a persistent mapped buffer automatically if supported.
 - Creating a non-dynamic buffer now creates an immutable buffer. Modifying such a buffer is still possible but very expensive.
 - Deprecated the `new_dynamic` function in favor of `dynamic`.
 - Fixed zero-sized textures triggering OpenGL errors.
 - Added the possibility to add a debug string in the OpenGL commands queue.

## Version 0.3.2 (2015-04-23)

 - Added `vertex::EmptyVertexAttributes` and `vertex::EmptyInstanceAttributes` markers in order to draw without a vertex source.
 - Added more formats in `CompressedFormats` and `CompressedSrgbFormats`.
 - Fixed the `Mapping` objects not implementing `Sync`.
 - Fixed rendering to an sRGB texture not possible.
 - `GliumCreationError` now has a template parameter indicating the backend creation error type.
 - The `DisplayBuild` trait has a new associated type indicating the error type.
 - Fixed the debug output callback not being disabled when compiling with --release.

## Version 0.3.1 (2015-04-18)

 - Fixed lifetime-related issues when using the `uniform!` macro.

## Version 0.3.0 (2015-04-16)

 - Changed the `slice()` functions to take a `Range` instead of two parameters.
 - Added `SrgbTexture` and `CompressedSrgbTexture` types.
 - Added `SrgbFormat` and `CompressedSrgbFormat` enums.
 - `GL_FRAMEBUFFER_SRGB` is now enabled by default.

## Version 0.2.3 (2015-04-14)

 - Added a `program!` macro which builds a program. Glium chooses the right shaders depending on what the backend supports.
 - Added a `VertexBuffer::empty` method that creates a vertex buffer with uninitialized data.
 - Fixed drawing with offsets in vertex buffers different than 0 not permitted.
 - Changed transform feedback reflection API to be compatible with what OpenGL 4.4 or ARB_enhanced_layouts allow.
 - `VertexBuffer::new` can now take a slice as parameter.
 - Revert the fix for sRGB. `GL_FRAMEBUFFER_SRGB` is no longer enabled.

## Version 0.2.2 (2015-04-10)

 - Added support for backends that don't have vertex array objects (like OpenGL ES 2/WebGL).
 - Glium now has basic support for OpenGL ES 2/WebGL.
 - Added stencil operations in `DrawParameters`.
 - Fixed `GL_FRAMEBUFFER_SRGB` not being enabled, leading to different brightness depending on the target.
 - Fixed trailing commas not working in `implement_vertex!` and `uniform!`.

## Version 0.2.1 (2015-04-03)

 - Creating a texture with a specific format now properly checks for available extensions.

## Version 0.2.0 (2015-03-30)

 - Removed `PerInstanceAttributesBuffer` and `PerInstanceAttributesBufferAny`.
 - Added `per_instance` and `per_instance_if_supported` to `VertexBuffer`.
 - Removed the deprecated `index_buffer` module. Use the `index` module instead.
 - Fixed viewport dimensions on retina screens.
 - The `Backend` trait is now marked unsafe.

## Version 0.1.3 (2015-03-24) & 0.1.4 (2015-03-26)

 - Added the `Backend` and `Facade` traits. `Display` implements the `Facade` trait.
 - Changed all buffer/texture/etc. creation functions to take any type that implements `Facade` instead of a `Display`.
 - Added `GlutinWindowBackend` and `GlutinHeadlessBackend` that implement the `Backend` trait.
 - Changed the private `Context` struct to be public. This allows users to implement the `Facade` trait themselves.
 - Added an associated type to the `DisplayBuild` trait.
 - Fixed scissor boxing not being disabled before a blit.

## Version 0.1.2 (2015-03-20)

 - Fixed a memory leak with vertex array objects.
 - Fixed an issue where you couldn't reuse the same uniform values created with `uniform!` multiple times.

## Version 0.1.1 (2015-03-13)

 - Added `ToColorAttachment` trait implementation for `Texture2dMultisample`.
 - Added `Texture2dMultisample::as_surface` method.
 - Updated the crate for the new I/O.
 - Changed `VertexFormat` to take a `Cow<'static, str>` instead of a `String`.
 - Fixed a stack overflow in release mode.
 - Removed the `fence` argument from vertices, indices and uniforms sources. Fences are now directly gathered from buffers when drawing.