glow 0.13.1

GL on Whatever: a set of bindings to run GL (Open GL, OpenGL ES, and WebGL) anywhere, and avoid target-specific code.
Documentation
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  glow
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<div align="center">
  GL on Whatever: a set of bindings to run GL anywhere (Open GL, OpenGL ES, and WebGL) and avoid target-specific code.
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<div align="center">
  <img src="https://img.shields.io/badge/min%20rust-1.61-green.svg" alt="Minimum Rust Version">
  <a href="https://crates.io/crates/glow"><img src="https://img.shields.io/crates/v/glow.svg?label=glow" alt="crates.io"></a>
  <a href="https://docs.rs/glow"><img src="https://docs.rs/glow/badge.svg" alt="docs.rs"></a>
  <a href="https://github.com/grovesNL/glow/actions"><img src="https://github.com/grovesNL/glow/actions/workflows/ci.yml/badge.svg?branch=main" alt="Build Status" /></a>
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## Build commands


```sh
# native

cargo build

# web-sys

cargo build --target wasm32-unknown-unknown
```

## License


This project is licensed under any one of [Apache License, Version
2.0](LICENSE-APACHE), [zlib License](LICENSE-ZLIB), or [MIT
license](LICENSE-MIT), at your option.

## Contribution


Unless you explicitly state otherwise, any contribution intentionally submitted
for inclusion in this project by you, as defined in the Apache 2.0 license,
shall be dual licensed as above, without any additional terms or conditions.