Expand description
Contains Buffer
, View
, and other related data structures.
Structs§
- Buffer
- A buffer points to binary data representing geometry, animations, or skins.
- Stride
- Distance between individual items in a buffer view, measured in bytes.
- View
- A view into a buffer generally representing a subset of the buffer.
Enums§
- Target
- Specifies the target a GPU buffer should be bound to.
Constants§
- ARRAY_
BUFFER - Corresponds to
GL_ARRAY_BUFFER
. - ELEMENT_
ARRAY_ BUFFER - Corresponds to
GL_ELEMENT_ARRAY_BUFFER
. - MAX_
BYTE_ STRIDE - The maximum byte stride.
- MIN_
BYTE_ STRIDE - The minimum byte stride.
- VALID_
TARGETS - All valid GPU buffer targets.