use cfg_aliases::cfg_aliases;
fn main() {
cfg_aliases! {
android: { target_os = "android" },
wasm: { target_arch = "wasm32" },
macos: { target_os = "macos" },
ios: { target_os = "ios" },
apple: { any(target_os = "ios", target_os = "macos") },
free_unix: { all(unix, not(apple), not(android)) },
x11_platform: { all(feature = "x11", free_unix, not(wasm)) },
wayland_platform: { all(feature = "wayland", free_unix, not(wasm)) },
egl_backend: { all(feature = "egl", any(windows, unix), not(apple), not(wasm)) },
glx_backend: { all(feature = "glx", x11_platform, not(wasm)) },
wgl_backend: { all(feature = "wgl", windows, not(wasm)) },
cgl_backend: { all(macos, not(wasm)) },
}
}