use gl_generator::{Api, Fallbacks, Profile, Registry};
use std::env;
use std::fs::File;
use std::path::PathBuf;
fn main() {
let target = env::var("TARGET").unwrap();
let dest = PathBuf::from(&env::var("OUT_DIR").unwrap());
println!("cargo:rerun-if-changed=build.rs");
if target.contains("ios") {
println!("cargo:rustc-link-lib=framework=GLKit");
println!("cargo:rustc-link-lib=framework=OpenGLES");
let mut file = File::create(dest.join("gles2_bindings.rs")).unwrap();
Registry::new(Api::Gles2, (2, 0), Profile::Core, Fallbacks::None, [])
.write_bindings(gl_generator::StaticStructGenerator, &mut file)
.unwrap();
}
}