use gl_generator::{Api, Fallbacks, Profile, Registry};
use std::env;
use std::fs::File;
use std::path::PathBuf;
fn main() {
let target = env::var("TARGET").unwrap();
let dest = PathBuf::from(&env::var("OUT_DIR").unwrap());
println!("cargo:rerun-if-changed=build.rs");
if target.contains("windows") {
let mut file = File::create(dest.join("wgl_bindings.rs")).unwrap();
Registry::new(Api::Wgl, (1, 0), Profile::Core, Fallbacks::All, [])
.write_bindings(gl_generator::StaticGenerator, &mut file)
.unwrap();
let mut file = File::create(dest.join("wgl_extra_bindings.rs")).unwrap();
Registry::new(Api::Wgl, (1, 0), Profile::Core, Fallbacks::All, [
"WGL_ARB_context_flush_control",
"WGL_ARB_create_context",
"WGL_ARB_create_context_no_error",
"WGL_ARB_create_context_profile",
"WGL_ARB_create_context_robustness",
"WGL_ARB_extensions_string",
"WGL_ARB_framebuffer_sRGB",
"WGL_ARB_multisample",
"WGL_ARB_pixel_format",
"WGL_ARB_pixel_format_float",
"WGL_EXT_create_context_es2_profile",
"WGL_EXT_extensions_string",
"WGL_EXT_framebuffer_sRGB",
"WGL_EXT_swap_control",
])
.write_bindings(gl_generator::StructGenerator, &mut file)
.unwrap();
}
}