i-slint-backend-selector 1.9.1

Helper crate to pick the default rendering backend for Slint
// Copyright © SixtyFPS GmbH <info@slint.dev>
// SPDX-License-Identifier: GPL-3.0-only OR LicenseRef-Slint-Royalty-free-2.0 OR LicenseRef-Slint-Software-3.0

use alloc::boxed::Box;
use alloc::{format, string::String};

use i_slint_core::api::PlatformError;
use i_slint_core::graphics::{RequestedGraphicsAPI, RequestedOpenGLVersion};

#[i_slint_core_macros::slint_doc]
/// Use the BackendSelector to configure one of Slint's built-in [backends with a renderer](slint:backends_and_renderers)
/// to accomodate specific needs of your application. This is a programmatic substitute for
/// the `SLINT_BACKEND` environment variable.
///
/// For example, to configure Slint to use a renderer that supports OpenGL ES 3.0, configure
/// the `BackendSelector` as follows:
/// ```rust,no_run
/// # use i_slint_backend_selector::api::BackendSelector;
/// let selector = BackendSelector::new().require_opengl_es_with_version(3, 0);
/// if let Err(err) = selector.select() {
///     eprintln!("Error selecting backend with OpenGL ES support: {err}");
/// }
/// ```
pub struct BackendSelector {
    requested_graphics_api: Option<RequestedGraphicsAPI>,
    backend: Option<String>,
    renderer: Option<String>,
    selected: bool,
}

impl BackendSelector {
    /// Creates a new BackendSelector.
    #[must_use]
    pub fn new() -> BackendSelector {
        BackendSelector {
            requested_graphics_api: None,
            backend: None,
            renderer: None,
            selected: false,
        }
    }

    /// Adds the requirement to the selector that the backend must render with OpenGL ES
    /// and the specified major and minor version.
    #[must_use]
    pub fn require_opengl_es_with_version(mut self, major: u8, minor: u8) -> Self {
        self.requested_graphics_api =
            Some(RequestedOpenGLVersion::OpenGLES(Some((major, minor))).into());
        self
    }

    /// Adds the requirement to the selector that the backend must render with OpenGL ES.
    #[must_use]
    pub fn require_opengl_es(mut self) -> Self {
        self.requested_graphics_api = Some(RequestedOpenGLVersion::OpenGLES(None).into());
        self
    }

    /// Adds the requirement to the selector that the backend must render with OpenGL.
    #[must_use]
    pub fn require_opengl(mut self) -> Self {
        self.requested_graphics_api = Some(RequestedOpenGLVersion::OpenGL(None).into());
        self
    }

    /// Adds the requirement to the selector that the backend must render with OpenGL
    /// and the specified major and minor version.
    #[must_use]
    pub fn require_opengl_with_version(mut self, major: u8, minor: u8) -> Self {
        self.requested_graphics_api =
            Some(RequestedOpenGLVersion::OpenGL(Some((major, minor))).into());
        self
    }

    /// Adds the requirement to the selector that the backend must render with Apple's Metal framework.
    #[must_use]
    pub fn require_metal(mut self) -> Self {
        self.requested_graphics_api = Some(RequestedGraphicsAPI::Metal);
        self
    }

    /// Adds the requirement to the selector that the backend must render with Vulkan.
    #[must_use]
    pub fn require_vulkan(mut self) -> Self {
        self.requested_graphics_api = Some(RequestedGraphicsAPI::Vulkan);
        self
    }

    /// Adds the requirement to the selector that the backend must render with Direct 3D.
    #[must_use]
    pub fn require_d3d(mut self) -> Self {
        self.requested_graphics_api = Some(RequestedGraphicsAPI::Direct3D);
        self
    }

    /// Adds the requirement that the selected renderer must match the given name. This is
    /// equivalent to setting the `SLINT_BACKEND=name` environment variable and requires
    /// that the corresponding renderer feature is enabled. For example, to select the Skia renderer,
    /// enable the `renderer-skia` feature and call this function with `skia` as argument.
    #[must_use]
    pub fn renderer_name(mut self, name: String) -> Self {
        self.renderer = Some(name);
        self
    }

    /// Adds the requirement that the selected backend must match the given name. This is
    /// equivalent to setting the `SLINT_BACKEND=name` environment variable and requires
    /// that the corresponding backend feature is enabled. For example, to select the winit backend,
    /// enable the `backend-winit` feature and call this function with `winit` as argument.
    #[must_use]
    pub fn backend_name(mut self, name: String) -> Self {
        self.backend = Some(name);
        self
    }

    /// Completes the backend selection process and tries to combine with specified requirements
    /// with the different backends and renderers enabled at compile time. On success, the selected
    /// backend is automatically set to be active. Returns an error if the requirements could not be met.
    pub fn select(mut self) -> Result<(), PlatformError> {
        self.select_internal()
    }

    fn select_internal(&mut self) -> Result<(), PlatformError> {
        self.selected = true;

        let backend_name = self.backend.as_deref().unwrap_or(super::DEFAULT_BACKEND_NAME);

        let backend: Box<dyn i_slint_core::platform::Platform> = match backend_name {
            #[cfg(all(feature = "i-slint-backend-linuxkms", target_os = "linux"))]
            "linuxkms" => {
                if self.requested_graphics_api.is_some() {
                    return Err("The linuxkms backend does not implement renderer selection by graphics API".into());
                }

                Box::new(i_slint_backend_linuxkms::Backend::new_with_renderer_by_name(
                    self.renderer.as_deref(),
                )?)
            }
            #[cfg(feature = "i-slint-backend-winit")]
            "winit" => {
                let builder = i_slint_backend_winit::Backend::builder();

                let builder = match self.requested_graphics_api.as_ref() {
                    Some(api) => builder.request_graphics_api(api.clone()),
                    None => builder,
                };

                let builder = match self.renderer.as_ref() {
                    Some(name) => builder.with_renderer_name(name),
                    None => builder,
                };

                Box::new(builder.build()?)
            }
            #[cfg(feature = "i-slint-backend-qt")]
            "qt" => {
                if self.requested_graphics_api.is_some() {
                    return Err(
                        "The qt backend does not implement renderer selection by graphics API"
                            .into(),
                    );
                }
                if self.renderer.is_some() {
                    return Err(
                        "The qt backend does not implement renderer selection by name".into()
                    );
                }
                Box::new(i_slint_backend_qt::Backend::new())
            }
            requested_backend @ _ => {
                return Err(format!(
                    "{requested_backend} backend requested but it is not available"
                )
                .into());
            }
        };

        i_slint_core::platform::set_platform(backend)
            .map_err(|set_platform_error| PlatformError::SetPlatformError(set_platform_error))
    }
}

impl Drop for BackendSelector {
    fn drop(&mut self) {
        if !self.selected {
            self.select_internal().unwrap();
        }
    }
}