i-slint-backend-winit 1.8.0

Winit backend for Slint
Documentation
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
// Copyright © SixtyFPS GmbH <info@slint.dev>
// SPDX-License-Identifier: GPL-3.0-only OR LicenseRef-Slint-Royalty-free-2.0 OR LicenseRef-Slint-Software-3.0

#![doc = include_str!("README.md")]
#![doc(html_logo_url = "https://slint.dev/logo/slint-logo-square-light.svg")]
#![warn(missing_docs)]

extern crate alloc;

use event_loop::CustomEvent;
use i_slint_core::platform::EventLoopProxy;
use i_slint_core::window::WindowAdapter;
use renderer::WinitCompatibleRenderer;
use std::rc::Rc;
#[cfg(not(target_arch = "wasm32"))]
use std::rc::Weak;

#[cfg(not(target_arch = "wasm32"))]
mod clipboard;
mod drag_resize_window;
mod winitwindowadapter;

use i_slint_core::platform::PlatformError;
use winitwindowadapter::*;
pub(crate) mod event_loop;

/// Re-export of the winit crate.
pub use winit;

/// Internal type used by the winit backend for thread communication and window system updates.
#[non_exhaustive]
#[derive(Debug)]
pub struct SlintUserEvent(CustomEvent);

/// Returned by callbacks passed to [`Window::on_winit_window_event`](WinitWindowAccessor::on_winit_window_event)
/// to determine if winit events should propagate to the Slint event loop.
pub enum WinitWindowEventResult {
    /// The winit event should propagate normally.
    Propagate,
    /// The winit event shouldn't be processed further.
    PreventDefault,
}

mod renderer {
    use std::rc::Rc;

    use i_slint_core::platform::PlatformError;

    pub trait WinitCompatibleRenderer {
        fn render(&self, window: &i_slint_core::api::Window) -> Result<(), PlatformError>;

        fn as_core_renderer(&self) -> &dyn i_slint_core::renderer::Renderer;
        // Got WindowEvent::Occluded
        fn occluded(&self, _: bool) {}

        fn suspend(&self) -> Result<(), PlatformError>;

        // Got winit::Event::Resumed
        fn resume(
            &self,
            window_attributes: winit::window::WindowAttributes,
        ) -> Result<Rc<winit::window::Window>, PlatformError>;

        fn is_suspended(&self) -> bool;
    }

    #[cfg(feature = "renderer-femtovg")]
    pub(crate) mod femtovg;
    #[cfg(enable_skia_renderer)]
    pub(crate) mod skia;

    #[cfg(feature = "renderer-software")]
    pub(crate) mod sw;
}

#[cfg(enable_accesskit)]
mod accesskit;

#[cfg(target_arch = "wasm32")]
pub(crate) mod wasm_input_helper;

/// Create an open GL renderer for the HTML canvas element with the given `canvas_id`
#[cfg(all(target_arch = "wasm32", feature = "renderer-femtovg"))]
pub fn create_gl_window_with_canvas_id(
    canvas_id: &str,
) -> Result<Rc<dyn WindowAdapter>, PlatformError> {
    let attrs = WinitWindowAdapter::window_attributes(canvas_id)?;
    let adapter =
        WinitWindowAdapter::new(renderer::femtovg::GlutinFemtoVGRenderer::new_suspended(), attrs)?;
    Ok(adapter)
}

cfg_if::cfg_if! {
    if #[cfg(feature = "renderer-femtovg")] {
        const DEFAULT_RENDERER_NAME: &str = "FemtoVG";
    } else if #[cfg(enable_skia_renderer)] {
        const DEFAULT_RENDERER_NAME: &'static str = "Skia";
    } else if #[cfg(feature = "renderer-software")] {
        const DEFAULT_RENDERER_NAME: &'static str = "Software";
    } else {
        compile_error!("Please select a feature to build with the winit backend: `renderer-femtovg`, `renderer-skia`, `renderer-skia-opengl`, `renderer-skia-vulkan` or `renderer-software`");
    }
}

fn default_renderer_factory() -> Box<dyn WinitCompatibleRenderer> {
    cfg_if::cfg_if! {
        if #[cfg(enable_skia_renderer)] {
            renderer::skia::WinitSkiaRenderer::new_suspended()
        } else if #[cfg(feature = "renderer-femtovg")] {
            renderer::femtovg::GlutinFemtoVGRenderer::new_suspended()
        } else if #[cfg(feature = "renderer-software")] {
            renderer::sw::WinitSoftwareRenderer::new_suspended()
        } else {
            compile_error!("Please select a feature to build with the winit backend: `renderer-femtovg`, `renderer-skia`, `renderer-skia-opengl`, `renderer-skia-vulkan` or `renderer-software`");
        }
    }
}

fn try_create_window_with_fallback_renderer(
    attrs: winit::window::WindowAttributes,
    _proxy: &winit::event_loop::EventLoopProxy<SlintUserEvent>,
) -> Option<Rc<WinitWindowAdapter>> {
    [
        #[cfg(any(
            feature = "renderer-skia",
            feature = "renderer-skia-opengl",
            feature = "renderer-skia-vulkan"
        ))]
        renderer::skia::WinitSkiaRenderer::new_suspended,
        #[cfg(feature = "renderer-femtovg")]
        renderer::femtovg::GlutinFemtoVGRenderer::new_suspended,
        #[cfg(feature = "renderer-software")]
        renderer::sw::WinitSoftwareRenderer::new_suspended,
    ]
    .into_iter()
    .find_map(|renderer_factory| {
        WinitWindowAdapter::new(
            renderer_factory(),
            attrs.clone(),
            #[cfg(enable_accesskit)]
            _proxy.clone(),
        )
        .ok()
    })
}

#[doc(hidden)]
pub type NativeWidgets = ();
#[doc(hidden)]
pub type NativeGlobals = ();
#[doc(hidden)]
pub const HAS_NATIVE_STYLE: bool = false;
#[doc(hidden)]
pub mod native_widgets {}

/// Use the BackendBuilder to configure the properties of the Winit Backend before creating it.
/// Create the builder using [`Backend::builder()`], then configure it for example with [`Self::with_renderer_name`],
/// and build the backend using [`Self::build`].
pub struct BackendBuilder {
    window_attributes_hook:
        Option<Box<dyn Fn(winit::window::WindowAttributes) -> winit::window::WindowAttributes>>,
    renderer_name: Option<String>,
    event_loop_builder: Option<winit::event_loop::EventLoopBuilder<SlintUserEvent>>,
}

impl BackendBuilder {
    /// Configures this builder to use the specified renderer name when building the backend later.
    /// Pass `renderer-software` for example to configure the backend to use the Slint software renderer.
    pub fn with_renderer_name(mut self, name: impl Into<String>) -> Self {
        self.renderer_name = Some(name.into());
        self
    }

    /// Configures this builder to use the specified hook that will be called before a Window is created.
    ///
    /// It can be used to adjust settings of window that will be created.
    ///
    /// # Example
    ///
    /// ```rust,no_run
    /// let mut backend = i_slint_backend_winit::Backend::builder()
    ///     .with_window_attributes_hook(|attributes| attributes.with_content_protected(true))
    ///     .build()
    ///     .unwrap();
    /// slint::platform::set_platform(Box::new(backend));
    /// ```
    pub fn with_window_attributes_hook(
        mut self,
        hook: impl Fn(winit::window::WindowAttributes) -> winit::window::WindowAttributes + 'static,
    ) -> Self {
        self.window_attributes_hook = Some(Box::new(hook));
        self
    }

    /// Configures this builder to use the specified event loop builder when creating the event
    /// loop during a subsequent call to [`Self::build`].
    pub fn with_event_loop_builder(
        mut self,
        event_loop_builder: winit::event_loop::EventLoopBuilder<SlintUserEvent>,
    ) -> Self {
        self.event_loop_builder = Some(event_loop_builder);
        self
    }

    /// Builds the backend with the parameters configured previously. Set the resulting backend
    /// with `slint::platform::set_platform()`:
    ///
    /// # Example
    ///
    /// ```rust,no_run
    /// let mut backend = i_slint_backend_winit::Backend::builder()
    ///     .with_renderer_name("renderer-software")
    ///     .build()
    ///     .unwrap();
    /// slint::platform::set_platform(Box::new(backend));
    /// ```
    pub fn build(self) -> Result<Backend, PlatformError> {
        let event_loop_builder =
            self.event_loop_builder.unwrap_or_else(winit::event_loop::EventLoop::with_user_event);

        // Initialize the winit event loop and propagate errors if for example `DISPLAY` or `WAYLAND_DISPLAY` isn't set.

        let nre = crate::event_loop::NotRunningEventLoop::new(Some(event_loop_builder))?;

        let proxy = nre.instance.create_proxy();

        #[cfg(not(target_arch = "wasm32"))]
        let clipboard = Rc::downgrade(&nre.clipboard);

        crate::event_loop::MAYBE_LOOP_INSTANCE.with(|loop_instance| {
            *loop_instance.borrow_mut() = Some(nre);
        });

        let renderer_factory_fn = match self.renderer_name.as_deref() {
            #[cfg(feature = "renderer-femtovg")]
            Some("gl") | Some("femtovg") => renderer::femtovg::GlutinFemtoVGRenderer::new_suspended,
            #[cfg(enable_skia_renderer)]
            Some("skia") => renderer::skia::WinitSkiaRenderer::new_suspended,
            #[cfg(enable_skia_renderer)]
            Some("skia-opengl") => renderer::skia::WinitSkiaRenderer::new_opengl_suspended,
            #[cfg(all(enable_skia_renderer, not(target_os = "android")))]
            Some("skia-software") => renderer::skia::WinitSkiaRenderer::new_software_suspended,
            #[cfg(feature = "renderer-software")]
            Some("sw") | Some("software") => renderer::sw::WinitSoftwareRenderer::new_suspended,
            None => default_renderer_factory,
            Some(renderer_name) => {
                eprintln!(
                    "slint winit: unrecognized renderer {}, falling back to {}",
                    renderer_name, DEFAULT_RENDERER_NAME
                );
                default_renderer_factory
            }
        };
        Ok(Backend {
            renderer_factory_fn,
            event_loop_state: Default::default(),
            window_attributes_hook: self.window_attributes_hook,
            #[cfg(not(target_arch = "wasm32"))]
            clipboard: clipboard.into(),
            proxy,
        })
    }
}

#[doc = concat!("This struct implements the Slint Platform trait. Use this in conjunction with [`slint::platform::set_platform`](https://slint.dev/releases/", env!("CARGO_PKG_VERSION"), "/docs/rust/slint/platform/fn.set_platform.html) to initialize.")]
/// Slint to use winit for all windowing system interaction.
///
/// ```rust,no_run
/// use i_slint_backend_winit::Backend;
/// slint::platform::set_platform(Box::new(Backend::new().unwrap()));
/// ```
pub struct Backend {
    renderer_factory_fn: fn() -> Box<dyn WinitCompatibleRenderer>,
    event_loop_state: std::cell::RefCell<Option<crate::event_loop::EventLoopState>>,
    proxy: winit::event_loop::EventLoopProxy<SlintUserEvent>,

    /// This hook is called before a Window is created.
    ///
    /// It can be used to adjust settings of window that will be created
    ///
    /// See also [`BackendBuilder::with_window_attributes_hook`].
    ///
    /// # Example
    ///
    /// ```rust,no_run
    /// let mut backend = i_slint_backend_winit::Backend::new().unwrap();
    /// backend.window_attributes_hook = Some(Box::new(|attributes| attributes.with_content_protected(true)));
    /// slint::platform::set_platform(Box::new(backend));
    /// ```
    pub window_attributes_hook:
        Option<Box<dyn Fn(winit::window::WindowAttributes) -> winit::window::WindowAttributes>>,

    #[cfg(not(target_arch = "wasm32"))]
    clipboard: Weak<std::cell::RefCell<clipboard::ClipboardPair>>,
}

impl Backend {
    #[doc = concat!("Creates a new winit backend with the default renderer that's compiled in. See the [backend documentation](https://slint.dev/releases/", env!("CARGO_PKG_VERSION"), "/docs/rust/slint/index.html#backends) for")]
    /// details on how to select the default renderer.
    pub fn new() -> Result<Self, PlatformError> {
        Self::builder().build()
    }

    #[doc = concat!("Creates a new winit backend with the renderer specified by name. See the [backend documentation](https://slint.dev/releases/", env!("CARGO_PKG_VERSION"), "/docs/rust/slint/index.html#backends) for")]
    /// details on how to select the default renderer.
    /// If the renderer name is `None` or the name is not recognized, the default renderer is selected.
    pub fn new_with_renderer_by_name(renderer_name: Option<&str>) -> Result<Self, PlatformError> {
        let mut builder = Self::builder();
        if let Some(name) = renderer_name {
            builder = builder.with_renderer_name(name.to_string());
        }
        builder.build()
    }

    /// Creates a new BackendBuilder for configuring aspects of the Winit backend before
    /// setting it as the platform backend.
    pub fn builder() -> BackendBuilder {
        BackendBuilder {
            window_attributes_hook: None,
            renderer_name: None,
            event_loop_builder: None,
        }
    }
}

fn send_event_via_global_event_loop_proxy(
    event: SlintUserEvent,
) -> Result<(), i_slint_core::api::EventLoopError> {
    #[cfg(not(target_arch = "wasm32"))]
    crate::event_loop::GLOBAL_PROXY
        .get_or_init(Default::default)
        .lock()
        .unwrap()
        .send_event(event)?;
    #[cfg(target_arch = "wasm32")]
    {
        crate::event_loop::GLOBAL_PROXY.with(|global_proxy| {
            let mut maybe_proxy = global_proxy.borrow_mut();
            let proxy = maybe_proxy.get_or_insert_with(Default::default);
            // Calling send_event is usually done by winit at the bottom of the stack,
            // in event handlers, and thus winit might decide to process the event
            // immediately within that stack.
            // To prevent re-entrancy issues that might happen by getting the application
            // event processed on top of the current stack, set winit in Poll mode so that
            // events are queued and process on top of a clean stack during a requested animation
            // frame a few moments later.
            // This also allows batching multiple post_event calls and redraw their state changes
            // all at once.
            proxy.send_event(SlintUserEvent(CustomEvent::WakeEventLoopWorkaround))?;
            proxy.send_event(event)?;
            Ok(())
        })?
    }
    Ok(())
}

impl i_slint_core::platform::Platform for Backend {
    fn create_window_adapter(&self) -> Result<Rc<dyn WindowAdapter>, PlatformError> {
        let mut attrs = WinitWindowAdapter::window_attributes(
            #[cfg(target_arch = "wasm32")]
            "canvas".into(),
        )?;

        if let Some(hook) = &self.window_attributes_hook {
            attrs = hook(attrs);
        }

        let adapter = WinitWindowAdapter::new(
            (self.renderer_factory_fn)(),
            attrs.clone(),
            #[cfg(enable_accesskit)]
            self.proxy.clone(),
        )
        .or_else(|e| {
            try_create_window_with_fallback_renderer(attrs, &self.proxy)
                .ok_or_else(|| format!("Winit backend failed to find a suitable renderer: {e}"))
        })?;
        Ok(adapter)
    }

    fn run_event_loop(&self) -> Result<(), PlatformError> {
        let loop_state = self.event_loop_state.borrow_mut().take().unwrap_or_default();
        let new_state = loop_state.run()?;
        *self.event_loop_state.borrow_mut() = Some(new_state);
        Ok(())
    }

    #[cfg(not(target_arch = "wasm32"))]
    fn process_events(
        &self,
        timeout: core::time::Duration,
        _: i_slint_core::InternalToken,
    ) -> Result<core::ops::ControlFlow<()>, PlatformError> {
        let loop_state = self.event_loop_state.borrow_mut().take().unwrap_or_default();
        let (new_state, status) = loop_state.pump_events(Some(timeout))?;
        *self.event_loop_state.borrow_mut() = Some(new_state);
        match status {
            winit::platform::pump_events::PumpStatus::Continue => {
                Ok(core::ops::ControlFlow::Continue(()))
            }
            winit::platform::pump_events::PumpStatus::Exit(code) => {
                if code == 0 {
                    Ok(core::ops::ControlFlow::Break(()))
                } else {
                    Err(format!("Event loop exited with non-zero code {code}").into())
                }
            }
        }
    }

    fn new_event_loop_proxy(&self) -> Option<Box<dyn EventLoopProxy>> {
        struct Proxy;
        impl EventLoopProxy for Proxy {
            fn quit_event_loop(&self) -> Result<(), i_slint_core::api::EventLoopError> {
                send_event_via_global_event_loop_proxy(SlintUserEvent(CustomEvent::Exit))
            }

            fn invoke_from_event_loop(
                &self,
                event: Box<dyn FnOnce() + Send>,
            ) -> Result<(), i_slint_core::api::EventLoopError> {
                let e = SlintUserEvent(CustomEvent::UserEvent(event));
                send_event_via_global_event_loop_proxy(e)
            }
        }
        Some(Box::new(Proxy))
    }

    #[cfg(target_arch = "wasm32")]
    fn set_clipboard_text(&self, text: &str, clipboard: i_slint_core::platform::Clipboard) {
        crate::wasm_input_helper::set_clipboard_text(text.into(), clipboard);
    }

    #[cfg(not(target_arch = "wasm32"))]
    fn set_clipboard_text(&self, text: &str, clipboard: i_slint_core::platform::Clipboard) {
        let Some(clipboard_pair) = self.clipboard.upgrade() else { return };
        let mut pair = clipboard_pair.borrow_mut();
        if let Some(clipboard) = clipboard::select_clipboard(&mut pair, clipboard) {
            clipboard.set_contents(text.into()).ok();
        }
    }

    #[cfg(target_arch = "wasm32")]
    fn clipboard_text(&self, clipboard: i_slint_core::platform::Clipboard) -> Option<String> {
        crate::wasm_input_helper::get_clipboard_text(clipboard)
    }

    #[cfg(not(target_arch = "wasm32"))]
    fn clipboard_text(&self, clipboard: i_slint_core::platform::Clipboard) -> Option<String> {
        let clipboard_pair = self.clipboard.upgrade()?;
        let mut pair = clipboard_pair.borrow_mut();
        clipboard::select_clipboard(&mut pair, clipboard).and_then(|c| c.get_contents().ok())
    }
}

/// Spawn the event loop, using [`winit::platform::web::EventLoopExtWebSys::spawn()`]
#[cfg(target_arch = "wasm32")]
pub fn spawn_event_loop() -> Result<(), PlatformError> {
    crate::event_loop::spawn()
}

mod private {
    pub trait WinitWindowAccessorSealed {}
}

#[doc = concat!("This helper trait can be used to obtain access to the [`winit::window::Window`] for a given [`slint::Window`](https://slint.dev/releases/", env!("CARGO_PKG_VERSION"), "/docs/rust/slint/struct.window).")]
pub trait WinitWindowAccessor: private::WinitWindowAccessorSealed {
    /// Returns true if a [`winit::window::Window`] exists for this window. This is the case if the window is
    /// backed by this winit backend.
    fn has_winit_window(&self) -> bool;
    /// Invokes the specified callback with a reference to the [`winit::window::Window`] that exists for this Slint window
    /// and returns `Some(T)`; otherwise `None`.
    fn with_winit_window<T>(&self, callback: impl FnOnce(&winit::window::Window) -> T)
        -> Option<T>;
    /// Registers a window event filter callback for this Slint window.
    ///
    /// The callback is invoked in the winit event loop whenever a window event is received with a reference to the
    /// [`slint::Window`](i_slint_core::api::Window) and the [`winit::event::WindowEvent`]. The return value of the
    /// callback specifies whether Slint should handle this event.
    ///
    /// If this window [is not backed by winit](WinitWindowAccessor::has_winit_window), this function is a no-op.
    fn on_winit_window_event(
        &self,
        callback: impl FnMut(&i_slint_core::api::Window, &winit::event::WindowEvent) -> WinitWindowEventResult
            + 'static,
    );
}

impl WinitWindowAccessor for i_slint_core::api::Window {
    fn has_winit_window(&self) -> bool {
        i_slint_core::window::WindowInner::from_pub(self)
            .window_adapter()
            .internal(i_slint_core::InternalToken)
            .and_then(|wa| wa.as_any().downcast_ref::<WinitWindowAdapter>())
            .map_or(false, |adapter| adapter.winit_window().is_some())
    }

    fn with_winit_window<T>(
        &self,
        callback: impl FnOnce(&winit::window::Window) -> T,
    ) -> Option<T> {
        i_slint_core::window::WindowInner::from_pub(self)
            .window_adapter()
            .internal(i_slint_core::InternalToken)
            .and_then(|wa| wa.as_any().downcast_ref::<WinitWindowAdapter>())
            .and_then(|adapter| adapter.winit_window().map(|w| callback(&w)))
    }

    fn on_winit_window_event(
        &self,
        mut callback: impl FnMut(&i_slint_core::api::Window, &winit::event::WindowEvent) -> WinitWindowEventResult
            + 'static,
    ) {
        i_slint_core::window::WindowInner::from_pub(&self)
            .window_adapter()
            .internal(i_slint_core::InternalToken)
            .and_then(|wa| wa.as_any().downcast_ref::<WinitWindowAdapter>())
            .map(|adapter| {
                adapter
                    .window_event_filter
                    .set(Some(Box::new(move |window, event| callback(window, event))));
            });
    }
}

impl private::WinitWindowAccessorSealed for i_slint_core::api::Window {}

#[cfg(test)]
mod testui {
    slint::slint! {
        export component App inherits Window {
            Text { text: "Ok"; }
        }
    }
}

// Sorry, can't test with rust test harness and multiple threads.
#[cfg(not(any(target_arch = "wasm32", target_os = "macos", target_os = "ios")))]
#[test]
fn test_window_accessor_and_rwh() {
    slint::platform::set_platform(Box::new(crate::Backend::new().unwrap())).unwrap();

    use testui::*;
    let app = App::new().unwrap();
    let slint_window = app.window();
    assert!(slint_window.has_winit_window());
    let handle = slint_window.window_handle();
    use raw_window_handle::{HasDisplayHandle, HasWindowHandle};
    assert!(handle.window_handle().is_ok());
    assert!(handle.display_handle().is_ok());
}