use std::env;
use std::fs;
use std::path::{Path, PathBuf};
fn main() {
let dst = PathBuf::from(env::var_os("OUT_DIR").unwrap());
let mut build = cc::Build::new();
build
.files(&[
"libdeflate/lib/arm/cpu_features.c",
"libdeflate/lib/x86/cpu_features.c",
"libdeflate/lib/adler32.c",
"libdeflate/lib/crc32.c",
"libdeflate/lib/deflate_compress.c",
"libdeflate/lib/deflate_decompress.c",
"libdeflate/lib/gzip_compress.c",
"libdeflate/lib/gzip_decompress.c",
"libdeflate/lib/utils.c",
"libdeflate/lib/zlib_compress.c",
"libdeflate/lib/zlib_decompress.c",
])
.include("libdeflate")
.warnings(false)
.out_dir(dst.join("lib"));
if cfg!(feature = "freestanding") && !build.get_compiler().is_like_msvc() {
build
.flag("-ffreestanding")
.flag("-nostdlib")
.define("FREESTANDING", None);
}
build.compile("deflate");
let src = Path::new("libdeflate");
let include = dst.join("include");
fs::create_dir_all(&include).unwrap();
fs::copy(src.join("libdeflate.h"), &include.join("libdeflate.h")).unwrap();
println!("cargo:root={}", dst.display());
println!("cargo:include={}", include.display());
}