Generic request/response protocols.
General Usage
The [Behaviour
] struct is a [NetworkBehaviour
] that implements a generic
request/response protocol or protocol family, whereby each request is
sent over a new substream on a connection. Behaviour
is generic
over the actual messages being sent, which are defined in terms of a
[Codec
]. Creating a request/response protocol thus amounts
to providing an implementation of this trait which can then be
given to [Behaviour::new
]. Further configuration options are
available via the [Config
].
Requests are sent using [Behaviour::send_request
] and the
responses received as [Message::Response
] via
[Event::Message
].
Responses are sent using [Behaviour::send_response
] upon
receiving a [Message::Request
] via
[Event::Message
].
Protocol Families
A single [Behaviour
] instance can be used with an entire
protocol family that share the same request and response types.
For that purpose, [Codec::Protocol
] is typically
instantiated with a sum type.
Limited Protocol Support
It is possible to only support inbound or outbound requests for
a particular protocol. This is achieved by instantiating Behaviour
with protocols using [ProtocolSupport::Inbound
] or
[ProtocolSupport::Outbound
]. Any subset of protocols of a protocol
family can be configured in this way. Such protocols will not be
advertised during inbound respectively outbound protocol negotiation
on the substreams.