lyon 0.0.2

2D Graphics rendering experiments.
# Lyon
2D graphics rendering experiments in rust.

<img src="assets/screenshot.png" width=500 height=500 alt="Screenshot of the Rust logo (svg) tesselated">

For now the goal is to provide efficient path tesselation tools to help with rendering vector graphics on the GPU.

The project is split into small crates:
* lyon: A meta-crate that imports the other crates.
* lyon_core: Contains types common to most lyon crates.
* lyon_tesselator: The tesselation routines (where most of the focus is for now).
* lyon_extra: various optional utilities.

TODO:
* lyon_renderer: A scene-graph API to render complex 2d graphics.
* lyon_glium: A glium backend for lyon_renderer.
* other backends ?

Rendering fonts is out of scope for now.

## License

Licensed under either of

 * Apache License, Version 2.0 ([LICENSE-APACHE]LICENSE-APACHE or http://www.apache.org/licenses/LICENSE-2.0)
 * MIT license ([LICENSE-MIT]LICENSE-MIT or http://opensource.org/licenses/MIT)

at your option.

### Contribution

Unless you explicitly state otherwise, any contribution intentionally submitted for inclusion in the work by you, as defined in the Apache-2.0 license, shall be dual licensed as above, without any additional terms or conditions.