lyon 0.4.1

2D Graphics rendering on the GPU using tessellation.
Documentation
# Lyon
GPU-based 2D graphics rendering in rust.

<p align="center">
<img src="https://nical.github.io/lyon-doc/lyon-logo.svg" alt="Project logo">
</p>

<p align="center">
  <a href="https://crates.io/crates/lyon">
      <img src="http://meritbadge.herokuapp.com/lyon" alt="crates.io">
  </a>
  <a href="https://travis-ci.org/nical/lyon">
      <img src="https://img.shields.io/travis/nical/lyon/master.svg" alt="Travis Build Status">
  </a>
  <a href="https://docs.rs/lyon">
      <img src="https://docs.rs/lyon/badge.svg" alt="documentation">
  </a>
</p>

# Motivation

For now the goal is to provide efficient SVG-compliant path tessellation tools to help with rendering vector graphics on the GPU. For now think of this library as a way to turn complex paths into triangles for use in your own rendering engine.

The intent is for this library to be useful in projects like [Servo](https://servo.org/) and games.

## Example

```rust
    // Build a Path.
    let mut builder = SvgPathBuilder::new(Path::builder());
    builder.move_to(point(0.0, 0.0));
    builder.line_to(point(1.0, 0.0));
    builder.quadratic_bezier_to(point(2.0, 0.0), point(2.0, 1.0));
    builder.cubic_bezier_to(point(1.0, 1.0), point(0.0, 1.0), point(0.0, 0.0));
    builder.close();
    let path = builder.build();

    // Will contain the result of the tessellation.
    let mut geometry_cpu: VertexBuffers<Vec2> = VertexBuffers::new();

    let mut tessellator = FillTessellator::new();

    {
        // The simple builder uses the tessellator's vertex type.
        // You can implement the GeometryBuilder trait to create custom vertices.
        let mut vertex_builder = simple_builder(&mut geometry_cpu);

        // Compute the tessellation.
        tessellator.tessellate_path(
            path.path_iter().flattened(0.1),
            &FillOptions::default(),
            &mut vertex_builder
        ).unwrap();
    }

    // The tessellated geometry is ready to be uploaded to the GPU.
    println!(" -- {} vertices {} indices",
        geometry_cpu.vertices.len(),
        geometry_cpu.indices.len()
    );
```

## Structure

The project is split into small crates:

* [![doc]https://docs.rs/lyon_tessellation/badge.svg]https://docs.rs/lyon_tessellation - [lyon_tessellation]https://crates.io/crates/lyon_tessellation -  Path tessellation routines.
* [![doc]https://docs.rs/lyon_path_builder/badge.svg]https://docs.rs/lyon_path_builder - [lyon_path_builder]https://crates.io/crates/lyon_path_builder -  Tools to facilitate building paths.
* [![doc]https://docs.rs/lyon_path_iterator/badge.svg]https://docs.rs/lyon_path_iterator - [lyon_path_iterator]https://crates.io/crates/lyon_path_iterator -  Tools to facilitate iteratring over paths.
* [![doc]https://docs.rs/lyon_path/badge.svg]https://docs.rs/lyon_path - [lyon_path]https://crates.io/crates/lyon_path -  A simple optional path data structure, provided for convenience.
* [![doc]https://docs.rs/lyon_bezier/badge.svg]https://docs.rs/lyon_bezier - [lyon_bezier]https://crates.io/crates/lyon_bezier -  Cubic and Quadratic 2d bezier math.
* [![doc]https://docs.rs/lyon_extra/badge.svg]https://docs.rs/lyon_extra - [lyon_extra]https://crates.io/crates/lyon_extra -  Additional testing and debugging tools.
* [![doc]https://docs.rs/lyon_core/badge.svg]https://docs.rs/lyon_path_core - [lyon_core]https://crates.io/crates/lyon_core -  Common types to most lyon crates.

There is also a toy [command-line tool](cli) to tessellate SVG path from your favorite terminal.

Have a look at the [gfx-rs example](examples/gfx_logo) to see how integrating the tessellators in a renderer can look like.

## TODO

There's a [rough list of things to do](https://github.com/nical/lyon/wiki/TODO) in the wiki. If you are interested in [contributing](https://github.com/nical/lyon/wiki/Contribute), please let me know on twitter ([@nicalsilva](https://twitter.com/nicalsilva)) or by e-mail.

## License

Licensed under either of

 * Apache License, Version 2.0 ([LICENSE-APACHE]LICENSE-APACHE or http://www.apache.org/licenses/LICENSE-2.0)
 * MIT license ([LICENSE-MIT]LICENSE-MIT or http://opensource.org/licenses/MIT)

at your option.

### Contribution

Unless you explicitly state otherwise, any contribution intentionally submitted for inclusion in the work by you, as defined in the Apache-2.0 license, shall be dual licensed as above, without any additional terms or conditions.