lyon 0.6.0

2D Graphics rendering on the GPU using tessellation.
Documentation
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fn_args_layout = "Block"
array_layout = "Block"
control_style = "Rfc"
where_style = "Rfc"
generics_indent = "Block"
fn_call_style = "Block"

fn_single_line = true
fn_call_width = 90
single_line_if_else_max_width = 80
chain_one_line_max = 90
closure_block_indent_threshold = 3