lyon 0.7.2

2D Graphics rendering on the GPU using tessellation.
Documentation
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// bad test case
    let bezier = CubicBezierSegment {
        from: point(6.0, 400.0),
        ctrl1: point(150.0, 80.0),
        ctrl2: point(500.0, 400.0),
        to: point(695.0, 193.0),
    };