lyon 0.9.1

2D Graphics rendering on the GPU using tessellation.
Documentation
digraph dependencies {
	N0[label="tess_bench",shape=diamond,color=green];
	N1[label="bencher",shape=diamond,color=green];
	N2[label="lyon",shape=diamond,color=green];
	N3[label="arrayvec",shape=diamond,color=green];
	N4[label="nodrop",shape=diamond,color=green];
	N5[label="odds",shape=diamond,color=green];
	N6[label="kernel32-sys",shape=diamond,color=green];
	N7[label="winapi",shape=diamond,color=green];
	N8[label="winapi-build",shape=diamond,color=green];
	N9[label="euclid",shape=diamond,color=green];
	N10[label="heapsize",shape=diamond,color=green];
	N11[label="log",shape=diamond,color=green];
	N12[label="num-traits",shape=diamond,color=green];
	N13[label="serde",shape=diamond,color=green];
	N14[label="lyon_extra",shape=diamond,color=green];
	N15[label="lyon_svg",shape=diamond,color=green];
	N16[label="lyon_tessellation",shape=diamond,color=green];
	N17[label="lyon_path",shape=diamond,color=green];
	N18[label="lyon_geom",shape=diamond,color=green];
	N19[label="svgparser",shape=diamond,color=green];
	N20[label="sid",shape=diamond,color=green];
	N21[label="phf",shape=diamond,color=green];
	N22[label="phf_shared",shape=diamond,color=green];
	N23[label="siphasher",shape=diamond,color=green];
	N0 -> N1[label=""];
	N0 -> N2[label=""];
	N2 -> N14[label=""];
	N2 -> N15[label=""];
	N2 -> N16[label=""];
	N3 -> N4[label=""];
	N3 -> N5[label=""];
	N6 -> N7[label=""];
	N6 -> N8[label=""];
	N9 -> N10[label=""];
	N9 -> N11[label=""];
	N9 -> N12[label=""];
	N9 -> N13[label=""];
	N10 -> N6[label=""];
	N14 -> N15[label=""];
	N14 -> N17[label=""];
	N15 -> N17[label=""];
	N15 -> N19[label=""];
	N16 -> N14[label=""];
	N16 -> N17[label=""];
	N16 -> N20[label=""];
	N17 -> N18[label=""];
	N18 -> N3[label=""];
	N18 -> N9[label=""];
	N19 -> N21[label=""];
	N20 -> N12[label=""];
	N21 -> N22[label=""];
	N22 -> N23[label=""];
}