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use std::env;
extern crate cc;
//cargo build --target=wasm32-unknown-unknown --verbose --no-default-features --features web
fn main() {
/*
println!("Environment configuration:");
for (key, value) in env::vars() {
if key.starts_with("CARGO_CFG_") {
println!("{}: {:?}", key, value);
}
}
println!("OS: {:?}", env::var("OS").unwrap_or("".to_string()));
println!("FAMILY: {:?}", env::var("FAMILY").unwrap_or("".to_string()));
println!("ARCH: {:?}", env::var("ARCH").unwrap_or("".to_string()));
println!("TARGET: {:?}", env::var("TARGET").unwrap_or("".to_string()));
*/
// target_arch is not working? OS FAMILY and ARCH variables were empty too
// I think the cross-compilation is broken. We could take these from the environment,
// since the build script seems to have a different target_arch than the destination.
let target = env::var("TARGET").unwrap_or("".to_string());
if target != "wasm32-unknown-unknown"
&& cfg!(not(any(
target_os = "macos",
target_os = "windows",
target_os = "redox",
target_arch = "wasm32", // this is ignored. Why?
)))
&& cfg!(not(any(feature = "wayland", feature = "x11")))
{
panic!("At least one of the x11 or wayland features must be enabled");
}
let env = env::var("TARGET").unwrap();
if env.contains("darwin") {
cc::Build::new()
.flag("-mmacosx-version-min=10.10")
.file("src/native/macosx/MacMiniFB.m")
.file("src/native/macosx/OSXWindow.m")
.file("src/native/macosx/OSXWindowFrameView.m")
.compile("libminifb_native.a");
println!("cargo:rustc-link-lib=framework=Metal");
println!("cargo:rustc-link-lib=framework=MetalKit");
} else if !env.contains("windows") && !env.contains("wasm32") {
// build scalar on non-windows and non-mac
cc::Build::new()
.file("src/native/posix/scalar.c")
.opt_level(3) // always build with opts for scaler so it's fast in debug also
.compile("libscalar.a")
}
}