#[repr(C)]pub struct MTKMesh { /* private fields */ }
MTKModel
only.Expand description
Container for vertex data of a mesh and submeshes to render it.
See also Apple’s documentation
Implementations§
Source§impl MTKMesh
impl MTKMesh
Sourcepub unsafe fn init(this: Allocated<Self>) -> Retained<Self>
pub unsafe fn init(this: Allocated<Self>) -> Retained<Self>
Cannot use default init. Must initialize with mesh and metal device.
Sourcepub unsafe fn initWithMesh_device_error(
this: Allocated<Self>,
mesh: &MDLMesh,
device: &ProtocolObject<dyn MTLDevice>,
) -> Result<Retained<Self>, Retained<NSError>>
Available on crate feature objc2-model-io
only.
pub unsafe fn initWithMesh_device_error( this: Allocated<Self>, mesh: &MDLMesh, device: &ProtocolObject<dyn MTLDevice>, ) -> Result<Retained<Self>, Retained<NSError>>
objc2-model-io
only.Initialize the mesh and the mesh’s submeshes.
Parameter mesh
: Model I/O Mesh from which to create this MetalKit mesh
Parameter device
: Metal device on which to create mesh resources
Parameter error
: Pointer to an NSError object set if an error occurred
The designated initializer for this class. This does NOT initialize any meshes that are children of the Model I/O mesh, only submeshes that are part of the given mesh. An exception is raised if vertexBuffer objects in the given mesh and the indexBuffer of any submesh in this mesh have not been created with a MTKMeshBufferAllocator object. If a submesh using MDLGeometryTypeQuads or MDLGeometryTypeTopology is used, that submesh will be copied, and recreated to use MDLGeometryTypeTriangles, before this routine creates the MTKSubmesh.
Sourcepub unsafe fn newMeshesFromAsset_device_sourceMeshes_error(
asset: &MDLAsset,
device: &ProtocolObject<dyn MTLDevice>,
source_meshes: Option<&mut Option<Retained<NSArray<MDLMesh>>>>,
) -> Result<Retained<NSArray<MTKMesh>>, Retained<NSError>>
Available on crate feature objc2-model-io
only.
pub unsafe fn newMeshesFromAsset_device_sourceMeshes_error( asset: &MDLAsset, device: &ProtocolObject<dyn MTLDevice>, source_meshes: Option<&mut Option<Retained<NSArray<MDLMesh>>>>, ) -> Result<Retained<NSArray<MTKMesh>>, Retained<NSError>>
objc2-model-io
only.Initialize all meshes in a Model I/O asset.
Parameter asset
: Model I/O asset from which to create MetalKit meshes
Parameter device
: Metal device on which to create mesh resources
Parameter sourceMeshes
: Array built by this method containing MDLMesh objects corresponding the returned MTKMesh objects
Parameter error
: Pointer to an NSError object set if an error occurred
Returns: MetalKit Meshes created from the Model I/O asset
A convenience method to create MetalKit meshes from each mesh in a Model I/O asset. resulting meshes are returned while the corresponding Model I/O meshes from which they were generated will appear in the sourceMeshes array. All vertexBuffer objects in each MDLMesh object in the asset and the indexBuffer of each submesh within each of these meshes must have been created using a MTKMeshBufferAllocator object. Thus
Sourcepub unsafe fn vertexBuffers(&self) -> Retained<NSArray<MTKMeshBuffer>>
pub unsafe fn vertexBuffers(&self) -> Retained<NSArray<MTKMeshBuffer>>
Array of buffers in which mesh vertex data resides.
This is filled with mesh buffer objects using the layout described by the vertexDescriptor property. Elements in this array can be [NSNull null] if the vertexDescriptor does not specify elements for buffer for the given index
Sourcepub unsafe fn vertexDescriptor(&self) -> Retained<MDLVertexDescriptor>
Available on crate feature objc2-model-io
only.
pub unsafe fn vertexDescriptor(&self) -> Retained<MDLVertexDescriptor>
objc2-model-io
only.Model I/O vertex descriptor specifying the layout of data in vertexBuffers.
This is not directly used by this object, but the application can use this information to determine rendering state or create a Metal vertex descriptor to build a RenderPipelineState object capable of interpreting data in ‘vertexBuffers’. Changing propties in the object will not result in the relayout data in vertex descriptor and thus will make the vertex descriptor no loger describe the layout of vertes data and verticies. (i.e. don’t change properties in this vertexDescriptor)
Sourcepub unsafe fn submeshes(&self) -> Retained<NSArray<MTKSubmesh>>
pub unsafe fn submeshes(&self) -> Retained<NSArray<MTKSubmesh>>
Submeshes containing index buffers to rendering mesh vertices.
Sourcepub unsafe fn vertexCount(&self) -> NSUInteger
pub unsafe fn vertexCount(&self) -> NSUInteger
Number of vertices in the vertexBuffers.
Methods from Deref<Target = NSObject>§
Sourcepub fn doesNotRecognizeSelector(&self, sel: Sel) -> !
pub fn doesNotRecognizeSelector(&self, sel: Sel) -> !
Handle messages the object doesn’t recognize.
See Apple’s documentation for details.
Methods from Deref<Target = AnyObject>§
Sourcepub fn class(&self) -> &'static AnyClass
pub fn class(&self) -> &'static AnyClass
Dynamically find the class of this object.
§Example
Check that an instance of NSObject
has the precise class NSObject
.
use objc2::ClassType;
use objc2::runtime::NSObject;
let obj = NSObject::new();
assert_eq!(obj.class(), NSObject::class());
Sourcepub unsafe fn get_ivar<T>(&self, name: &str) -> &Twhere
T: Encode,
👎Deprecated: this is difficult to use correctly, use Ivar::load
instead.
pub unsafe fn get_ivar<T>(&self, name: &str) -> &Twhere
T: Encode,
Ivar::load
instead.Use Ivar::load
instead.
§Safety
The object must have an instance variable with the given name, and it
must be of type T
.
See Ivar::load_ptr
for details surrounding this.
Sourcepub fn downcast_ref<T>(&self) -> Option<&T>where
T: DowncastTarget,
pub fn downcast_ref<T>(&self) -> Option<&T>where
T: DowncastTarget,
Attempt to downcast the object to a class of type T
.
This is the reference-variant. Use Retained::downcast
if you want
to convert a retained object to another type.
§Mutable classes
Some classes have immutable and mutable variants, such as NSString
and NSMutableString
.
When some Objective-C API signature says it gives you an immutable class, it generally expects you to not mutate that, even though it may technically be mutable “under the hood”.
So using this method to convert a NSString
to a NSMutableString
,
while not unsound, is generally frowned upon unless you created the
string yourself, or the API explicitly documents the string to be
mutable.
See Apple’s documentation on mutability and on
isKindOfClass:
for more details.
§Generic classes
Objective-C generics are called “lightweight generics”, and that’s because they aren’t exposed in the runtime. This makes it impossible to safely downcast to generic collections, so this is disallowed by this method.
You can, however, safely downcast to generic collections where all the
type-parameters are AnyObject
.
§Panics
This works internally by calling isKindOfClass:
. That means that the
object must have the instance method of that name, and an exception
will be thrown (if CoreFoundation is linked) or the process will abort
if that is not the case. In the vast majority of cases, you don’t need
to worry about this, since both root objects NSObject
and
NSProxy
implement this method.
§Examples
Cast an NSString
back and forth from NSObject
.
use objc2::rc::Retained;
use objc2_foundation::{NSObject, NSString};
let obj: Retained<NSObject> = NSString::new().into_super();
let string = obj.downcast_ref::<NSString>().unwrap();
// Or with `downcast`, if we do not need the object afterwards
let string = obj.downcast::<NSString>().unwrap();
Try (and fail) to cast an NSObject
to an NSString
.
use objc2_foundation::{NSObject, NSString};
let obj = NSObject::new();
assert!(obj.downcast_ref::<NSString>().is_none());
Try to cast to an array of strings.
use objc2_foundation::{NSArray, NSObject, NSString};
let arr = NSArray::from_retained_slice(&[NSObject::new()]);
// This is invalid and doesn't type check.
let arr = arr.downcast_ref::<NSArray<NSString>>();
This fails to compile, since it would require enumerating over the array to ensure that each element is of the desired type, which is a performance pitfall.
Downcast when processing each element instead.
use objc2_foundation::{NSArray, NSObject, NSString};
let arr = NSArray::from_retained_slice(&[NSObject::new()]);
for elem in arr {
if let Some(data) = elem.downcast_ref::<NSString>() {
// handle `data`
}
}
Trait Implementations§
Source§impl ClassType for MTKMesh
impl ClassType for MTKMesh
Source§const NAME: &'static str = "MTKMesh"
const NAME: &'static str = "MTKMesh"
Source§type ThreadKind = <<MTKMesh as ClassType>::Super as ClassType>::ThreadKind
type ThreadKind = <<MTKMesh as ClassType>::Super as ClassType>::ThreadKind
Source§impl NSObjectProtocol for MTKMesh
impl NSObjectProtocol for MTKMesh
Source§fn isEqual(&self, other: Option<&AnyObject>) -> bool
fn isEqual(&self, other: Option<&AnyObject>) -> bool
Source§fn hash(&self) -> usize
fn hash(&self) -> usize
Source§fn isKindOfClass(&self, cls: &AnyClass) -> bool
fn isKindOfClass(&self, cls: &AnyClass) -> bool
Source§fn is_kind_of<T>(&self) -> bool
fn is_kind_of<T>(&self) -> bool
isKindOfClass
directly, or cast your objects with AnyObject::downcast_ref