[build-dependencies.bindgen]
version = "0.71"
[build-dependencies.cmake]
version = "0.1"
[build-dependencies.flate2]
version = "1.0"
[build-dependencies.tar]
version = "0.4"
[dependencies.cfg-if]
version = "1.0"
[dependencies.glow]
version = "0.16"
[dependencies.once_cell]
version = "1.20"
[dependencies.parking_lot]
version = "0.12"
[dependencies.paste]
version = "1.0"
[lib]
name = "pyxel_platform"
path = "src/lib.rs"
[package]
authors = ["Takashi Kitao <takashi.kitao@gmail.com>"]
autobenches = false
autobins = false
autoexamples = false
autolib = false
autotests = false
build = "build.rs"
categories = ["game-engines", "graphics", "multimedia"]
description = "Platform abstraction layer for Pyxel, a retro game engine for Python"
edition = "2021"
keywords = ["game", "gamedev", "python"]
license = "MIT"
name = "pyxel-platform"
readme = "README.md"
repository = "https://github.com/kitao/pyxel"
version = "2.2.8"