rgb 0.8.50

`struct RGB/RGBA/etc.` for sharing pixels between crates + convenience methods for color manipulation. Allows no-copy high-level interoperability. Also adds common convenience methods and implements standard Rust traits to make `RGB`/`RGBA` pixels and slices first-class Rust objects.
Documentation

struct RGB for Rust crate

Operating on pixels as weakly-typed vectors of u8 is error-prone and inconvenient. It's better to use vectors of pixel structs. However, Rust is so strongly typed that your RGB pixel struct is not compatible with my RGB pixel struct. So let's all use mine :P

Installation

Add this to your Cargo.toml:

[dependencies]
rgb = "0.8.43"

Usage

RGB and RGBA structs

The structs implement common Rust traits and a few convenience functions, e.g. map that repeats an operation on every subpixel:

use rgb::*; // Laziest way to use traits which add extra methods to the structs

let px = RGB {
    r:255_u8,
    g:0,
    b:255,
};
let inverted = px.map(|ch| 255 - ch);

println!("{}", inverted); // Display: rgb(0,255,0)
assert_eq!(RGB8::new(0, 255, 0), inverted);

Byte slices to pixel slices

For interoperability with functions operating on generic arrays of bytes there are functions for safe casting to and from pixel slices.

let raw = vec![0u8; width*height*3];
let pixels: &[RGB8] = raw.as_rgb(); /// Safe casts without copying
let raw_again = pixels.as_bytes();

Note: if you get an error about "no method named as_bytes found", add use rgb::ComponentBytes. If you're using a custom component type (RGB<CustomType>), implement rgb::Pod (plain old data) and rgb::Zeroable trait for the component (these traits are from bytemuck crate).


About colorspaces

Correct color management is a complex problem, and this crate aims to be the lowest common denominator, so it's intentionally agnostic about it.

However, this library supports any subpixel type for RGB<T>, and RGBA<RGBType, AlphaType>, so you can use them with a newtype, e.g.:

struct LinearLight(u16);
type LinearRGB = RGB<LinearLight>;

BGRA, ARGB, Gray, etc.

There are other color types in rgb::alt::*. There's also an optional serde feature that makes all types (de)serializable.

Roadmap to 1.0

The plan is to provide easy migration to v1.0. There will be a transitional v0.9 version released that will be mostly backwards-compatible with 0.8, and forwards-compatible with 1.0.

Planned changes:

  • Types will be renamed to follow Rust's naming convention: RGBARgba. The old names will continue to work as hidden aliases.
  • The Gray and GrayAlpha types will change from tuple structs with .0 to structs with named fields .v (value) and .a (alpha). Through a Deref trick both field names will work, but .0 is going to be deprecated.
  • bytemuck::Pod (conversions from/to raw bytes) will require color and alpha components to be the same type (i.e. it will work with Rgba<u8>, but not Rgba<Newtype, DifferentType>). Currently it's unsound if the alpha has a different size than color components.
  • Many inherent methods will be moved to a new Pixel trait.

Migration from 0.8 to 0.9

  1. Update to the latest version of 0.8, and fix all deprecation warnings.

    • rename .alpha() to .with_alpha()
    • rename .map_c() to .map_colors()
  2. Change field access on GrayAlpha from .0 and .1 to .v and .a where possible.

  3. Use the bytemuck crate for conversions from/to bytes instead of ComponentBytes trait. Disable the as-bytes feature if possible.

  4. Don't enable gbr and argb features. All pixel types are enabled by default.

  5. In generic code operating on pixels, add Copy + 'static bounds to the pixel types and/or their components.

  6. Test your code with rgb = { version = "0.8.46", features = ["unstable-experimental"] }, which enables some of the future breaking changes on the older version. This feature flag is only for testing, and will be changed/removed in the future.

  7. Avoid wildcard imports from rgb::alt::*, and avoid using GRAY8-GRAYA16 type aliases.