rustyline 9.1.2

Rustyline, a readline implementation based on Antirez's Linenoise
Documentation
## Related topics

* [Multiple commands for a keybinding]https://github.com/kkawakam/rustyline/issues/306 and
  [Conditional Bind Sequences]https://github.com/kkawakam/rustyline/issues/269 : original issues
* [Conditional Bind Sequences]https://github.com/kkawakam/rustyline/pull/293 : incomplete proposal
* [Add `Cmd::Yield` for complex custom bindings]https://github.com/kkawakam/rustyline/pull/342 : another proposal
* [Initial invoke trait and auto-indent example]https://github.com/kkawakam/rustyline/pull/466 : a validator is like a custom action triggered indirectly.

And other issues that should be solved if our design is good:
* [Extend Meta-F,Alt+Right feature for hint partial completion]https://github.com/kkawakam/rustyline/pull/430
* [Use Arrow-Up to search history with prefix]https://github.com/kkawakam/rustyline/issues/423
* [Execute Arbitrary Command Via Keybinding]https://github.com/kkawakam/rustyline/issues/418
* [Use Ctrl-E for hint completion]https://github.com/kkawakam/rustyline/pull/407
* [Add History Search Behaviour]https://github.com/kkawakam/rustyline/pull/424
* ...

## Conditions / Filters
See https://python-prompt-toolkit.readthedocs.io/en/master/pages/advanced_topics/key_bindings.html?highlight=filter#attaching-a-filter-condition

Some keys/commands may behave differently depending on:
 * edit mode (emacs vs vi)
 * vi input mode (insert vs replace vs command modes)
 * empty line
 * cursor position
 * repeat count
 * original key pressed (when same command is bound to different key)
 * hint
 * ...

## More input
Some keys/commands may ask for more input.
I am not sure this point should be tackle here.

## Multiple / complex actions
For one key/command, we may want to perform multiple actions.
We should ask the undo manager to start a "transaction" before first action and commit it after the last action.
Should we do something specific with the kill ring ?
We should refresh / repaint only when all actions are performed (or if ask explicitly?) depending on cumulated action impacts.
...

## Misc

```rust
/// Command / action result
#[derive(Debug, Clone, PartialEq, Copy)]
#[non_exhaustive]
pub enum ActionResult {
    // Interrupt / reject user input
    // => Err should be fine
    //Bail,
    ///
    Continue,
    /// Accept user input (except if `Validator` disagrees)
    Return,
}
```
```rust
bitflags::bitflags! {
    #[doc = "Action invocation impacts"]
    pub struct Impacts: u8 {
        const PUSH_CHAR = 0b0000_0001;
        const BEEP = 0b0000_0010;
        const MOVE_CURSOR = 0b0000_0100; // State::move_cursor
        const REFRESH = 0b0000_1000; // State::refresh_line
        const CLEAR_SREEN = 0b0001_0000; // State::clear_screen
    }
}
```