# shred - *Sh*ared *re*source *d*ispatcher
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This library allows to dispatch
systems, which can have interdependencies,
shared and exclusive resource access, in parallel.
## Usage
```rust
extern crate shred;
use shred::{DispatcherBuilder, Fetch, FetchMut, Resource, Resources, System};
#[derive(Debug)]
struct ResA;
#[derive(Debug)]
struct ResB;
struct PrintSystem;
// Systems should be generic over the
// context if possible, so it's easy
// to introduce one.
impl<'a> System<'a> for PrintSystem {
type SystemData = (Fetch<'a, ResA>, FetchMut<'a, ResB>);
fn run(&mut self, data: Self::SystemData) {
let (a, mut b) = data;
println!("{:?}", &*a);
println!("{:?}", &*b);
*b = ResB; // We can mutate ResB here
// because it's `FetchMut`.
}
}
fn main() {
let mut resources = Resources::new();
let mut dispatcher = DispatcherBuilder::new()
.add(PrintSystem, "print", &[]) // Adds a system "print" without dependencies
.build();
resources.add(ResA);
resources.add(ResB);
dispatcher.dispatch(&mut resources);
}
```
Please see [the benchmark](benches/bench.rs) for a bigger (and useful) example.
### Required Rust version
`1.17 stable`
## Features
* lock-free
* no channels or similar functionality used (-> less overhead)
* allows lifetimes (opposed to `'static` only)
## Contribution
Contribution is highly welcome! If you'd like another
feature, just create an issue. You can also help
out if you want to; just pick a "help wanted" issue.
If you need any help, feel free to ask!
All contributions are assumed to be dual-licensed under
MIT/Apache-2.
## License
`shred` is distributed under the terms of both the MIT
license and the Apache License (Version 2.0).
See [LICENSE-APACHE](LICENSE-APACHE) and [LICENSE-MIT](LICENSE-MIT).