Version 1.0.7
=============
- Added `clone_from` implementations for all slot maps.
- Added `try_insert_with_key` methods that accept a fallible closure.
- Improved performance of insertion and key hashing.
- Made `new_key_type` resistant to shadowing.
- Made iterators clonable regardless of item type clonability.
Version 1.0.6
=============
- Made `Key` trait unsafe, as it was erroneously safe to implement.
Version 1.0.5
=============
- Added fuzzing for extra testing.
- Fixed an issue that could cause a segfault when using `HopSlotMap::retain`
that had the same underlying cause as the fix in 1.0.4 but was missed.
Version 1.0.4
=============
- Fixed an issue that could cause a segfault when using `HopSlotMap::drain`.
All versions 0.3+ are affected, and thus yanked.
Version 1.0.3
=============
- Made `get_disjoint_mut` available on stable Rust 1.51 and up.
- Added unchecked variants for the getters on `SparseSecondaryMap`.
Version 1.0.2
=============
- Fixed the `new_key_type!` macro, it assumed the `Key` trait was in scope.
- Updated code base with more stringent (clippy) warnings, and many small code
quality and documentation changes.
- Documented the minimum required stable Rust version, which is 1.49.
Version 1.0.1
=============
- Fixed an instance where an uninitialized `[u32; N]` was created. The
uninitialized values were never read - the code always initialized them
before reading - but simply having the variable be uninitialized (despite all
bit patterns being valid) is technically undefined behavior.
Version 1.0.0
=============
- Removed all `Copy` trait restrictions of value types stable Rust! There are
no longer any restrictions on the types you can store in any of the
slot maps. For that reason `Slottable` was deprecated as well.
- `no_std` support was added, use it by opting out of the default feature `std`.
- Added `sm.get_disjoint_mut([k1, k2, ...])` which allows you to get mutable
references from multiple disjoint keys at the same time. This requires
`min-const-generics` to be stabilized, so until Rust 1.51 comes out this is
only available on nightly by setting the `unstable` feature.
- Added an `Entry` API to the secondary maps.
- Added `derive(Clone)` for iterators where possible.
- Replaced `Into<KeyData>` with `Key::data()`.
- `SecondaryMap` now uses minimal space overhead. Each slot now uses
`max(sizeof(T), 4)` bytes.
- Moved `SlotMap` to the `basic` module.
Version 0.4.1
=============
- Backport of fix made in 1.0.4.
Version 0.4.0
=============
- Codebase moved to 2018 Edition.
- Reintroduce `DenseSlotMap` - an overzealous removal in 0.3.0.
- Added support for `try_reserve`.
- Added support for custom hashers in `SparseSecondaryMap`.
- `SparseSecondaryMap` and `SecondaryMap` can now be cloned.
- Keys have a more terse debug output.
- Fixed a bug that caused an overflowing left shift on 32-bit targets.
Version 0.3.0
=============
- Massive rework, with a focus on secondary maps and custom keys to prevent
cross-slotmap key usage.
- Removed `DenseSlotMap` in favour of `HopSlotMap` as the latter performs
better when secondary maps are in use.
- Unfortunately due to the redesign the first slot in a slot map must now
always be empty. This means some deserializations of slot maps serialized
with a version before 0.3.0 can fail.
- Added `SecondaryMap` and `SparseSecondaryMap`, which allows you to associate
extra data with keys given by a slot map.
- Added `DefaultKey`, custom key types, and support for them on all slot maps
and secondary maps. You must now always specify the key type you're using
with a slot map, so `SlotMap<i32>` would be `SlotMap<DefaultKey, i32>`. It is
recommended to make a custom key type with `new_key_type!` for any slot map
you create, as this entirely prevents using the wrong key on the wrong slot
map.
- `KeyData` now has `as_ffi` and `from_ffi` functions that convert the data
that makes up a key to/from an `u64`. This allows you to use slot map keys
as opaque handles in FFI code.
Version 0.2.1
=============
- Fixed a potential uninitialized memory vulnerability. No uninitialized memory
was read or used directly, but Rust's assumptions could lead to it. Yanked
all previous versions as they were all vulnerable.
- Made a `Key` member non-zero so that `Option<Key>` is optimized.
Version 0.2.0
=============
Start of version history.