Crate specs_hierarchy

Source

Structs§

Hierarchy
Scene graph type hierarchy.
HierarchySystem
System for maintaining a Hierarchy resource.
ParentData
Utility struct for the data needed by the Hierarchy maintain.
SubHierarchyIterator

Enums§

HierarchyEvent
Hierarchy events.

Traits§

Parent
Bound for the parent component of your crate. Your Parent component usually just contains the Entity that’s the parent you’re linking to.