pub struct HierarchySystem<P> { /* private fields */ }
Expand description
System for maintaining a Hierarchy
resource.
§Type parameters:
P
: Component type that providesParent
links for the maintainedHierarchy
Implementations§
Source§impl<P> HierarchySystem<P>
impl<P> HierarchySystem<P>
Sourcepub fn new(world: &mut World) -> Self
pub fn new(world: &mut World) -> Self
Examples found in repository?
examples/sort.rs (line 25)
21fn main() {
22 let mut world = World::new();
23 let mut dispatcher = DispatcherBuilder::new()
24 .with(
25 HierarchySystem::<Parent>::new(&mut world),
26 "hierarchy_system",
27 &[],
28 )
29 .build();
30 dispatcher.setup(&mut world);
31
32 let _e0 = world.create_entity().build();
33 let e1 = world.create_entity().build();
34 let e2 = world.create_entity().build();
35 let e3 = world.create_entity().build();
36 let e4 = world.create_entity().build();
37 let e5 = world.create_entity().build();
38 let _e6 = world.create_entity().build();
39 let _e7 = world.create_entity().build();
40 let _e8 = world.create_entity().build();
41 let _e9 = world.create_entity().build();
42
43 {
44 let mut parents = world.write_storage::<Parent>();
45 parents.insert(e1, Parent { entity: e5 }).unwrap();
46 parents.insert(e3, Parent { entity: e1 }).unwrap();
47 parents.insert(e4, Parent { entity: e5 }).unwrap();
48 parents.insert(e5, Parent { entity: e2 }).unwrap();
49 }
50
51 dispatcher.dispatch(&mut world);
52
53 {
54 let parents = world.read_storage::<Parent>();
55 for entity in world.read_resource::<Hierarchy<Parent>>().all() {
56 let formatted = parents
57 .get(*entity)
58 .map(|parent| format!("{:?}", parent.entity))
59 .unwrap_or(format!("None"));
60 println!("{:?}: {}", entity, formatted);
61 }
62 }
63}
Trait Implementations§
Source§impl<'a, P> System<'a> for HierarchySystem<P>
impl<'a, P> System<'a> for HierarchySystem<P>
Source§type SystemData = (ParentData<'a, P>, Write<'a, Hierarchy<P>, PanicHandler>)
type SystemData = (ParentData<'a, P>, Write<'a, Hierarchy<P>, PanicHandler>)
The resource bundle required to execute this system. Read more
Source§fn run(&mut self, (data, hierarchy): Self::SystemData)
fn run(&mut self, (data, hierarchy): Self::SystemData)
Executes the system with the required system
data.
Source§fn running_time(&self) -> RunningTime
fn running_time(&self) -> RunningTime
Returns a hint how long the system needs for running.
This is used to optimize the way they’re executed (might
allow more parallelization). Read more
Source§fn accessor<'b>(&'b self) -> AccessorCow<'a, 'b, Self>
fn accessor<'b>(&'b self) -> AccessorCow<'a, 'b, Self>
Return the accessor from the
SystemData
.Auto Trait Implementations§
impl<P> Freeze for HierarchySystem<P>
impl<P> RefUnwindSafe for HierarchySystem<P>where
P: RefUnwindSafe,
impl<P> Send for HierarchySystem<P>where
P: Send,
impl<P> Sync for HierarchySystem<P>where
P: Sync,
impl<P> Unpin for HierarchySystem<P>where
P: Unpin,
impl<P> UnwindSafe for HierarchySystem<P>where
P: UnwindSafe,
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left
is true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left(&self)
returns true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moreSource§impl<T> Pointable for T
impl<T> Pointable for T
Source§impl<'a, T> RunWithPool<'a> for Twhere
T: System<'a>,
impl<'a, T> RunWithPool<'a> for Twhere
T: System<'a>,
Source§fn run(&mut self, world: &'a World, _: &ThreadPool)
fn run(&mut self, world: &'a World, _: &ThreadPool)
Runs the system/group of systems. Possibly in parallel depending
on how the structure is set up. Read more
Source§fn reads(&self, reads: &mut Vec<ResourceId>)
fn reads(&self, reads: &mut Vec<ResourceId>)
Accumulates the necessary read/shared resources from the
systems in this group.
Source§fn writes(&self, writes: &mut Vec<ResourceId>)
fn writes(&self, writes: &mut Vec<ResourceId>)
Accumulates the necessary write/exclusive resources from the
systems in this group.