specs 0.20.0

Specs is an Entity-Component-System library written in Rust.
Documentation
[[bench]]
harness = false
name = "benches_main"

[[bench]]
name = "parallel"

[[bench]]
harness = false
name = "world"

[[bench]]
name = "big_or_small"

[dependencies.ahash]
version = "0.7.6"

[dependencies.crossbeam-queue]
version = "0.3"

[dependencies.hibitset]
default-features = false
version = "0.6.4"

[dependencies.log]
version = "0.4.8"

[dependencies.nougat]
version = "0.2.3"

[dependencies.rayon]
optional = true
version = "1.5.1"

[dependencies.serde]
features = ["serde_derive"]
optional = true
version = "1.0.104"

[dependencies.shred]
default-features = false
version = "0.15.0"

[dependencies.shrev]
version = "1.1.1"

[dependencies.specs-derive]
optional = true
version = "0.4.1"

[dependencies.tuple_utils]
version = "0.4.0"

[dependencies.uuid]
features = ["v4", "serde"]
optional = true
version = "1.0"

[dev-dependencies.criterion]
version = "0.3.1"

[dev-dependencies.nalgebra]
version = "0.31"

[dev-dependencies.rand]
version = "0.8"

[dev-dependencies.ron]
version = "0.7.1"

[dev-dependencies.serde_json]
version = "1.0.48"

[dev-dependencies.shred]
default-features = false
features = ["shred-derive"]
version = "0.15.0"

[dev-dependencies.specs-derive]
version = "0.4.1"

[[example]]
name = "async"

[[example]]
name = "basic"

[[example]]
name = "bitset"

[[example]]
name = "cluster_bomb"

[[example]]
name = "full"

[[example]]
name = "lend_join"
test = true

[[example]]
name = "ordered_track"

[[example]]
name = "saveload"
required-features = ["serde"]

[[example]]
name = "slices"

[[example]]
name = "track"

[features]
default = ["parallel"]
derive = ["shred-derive", "specs-derive"]
nightly = ["shred/nightly"]
parallel = ["dep:rayon", "shred/parallel", "hibitset/parallel"]
shred-derive = ["shred/shred-derive"]
stdweb = ["uuid/js"]
storage-event-control = []
uuid_entity = ["uuid", "serde"]

[package]
authors = ["slide-rs hackers"]
autobenches = false
categories = ["concurrency", "game-engines"]
description = """
Specs is an Entity-Component-System library written in Rust.
"""
documentation = "https://docs.rs/specs/"
edition = "2021"
homepage = "https://specs.amethyst.rs"
include = ["/src", "/examples", "/benches", "/README.md", "/LICENSE-MIT", "/LICENSE-APACHE"]
keywords = ["gamedev", "ecs", "entity", "component"]
license = "MIT OR Apache-2.0"
name = "specs"
readme = "README.md"
repository = "https://github.com/slide-rs/specs"
rust-version = "1.70.0"
version = "0.20.0"

[package.metadata.docs.rs]
features = ["parallel", "serde", "shred-derive", "specs-derive", "uuid_entity", "storage-event-control"]