swamp-render-wgpu 0.0.14-alpha.2

render pixel perfect 2D sprites
Documentation
[dependencies.bytemuck]
version = "1.19.0"

[dependencies.int_math]
version = "0.0.2"

[dependencies.limnus-app]
version = "0.0.12"

[dependencies.limnus-assets]
version = "0.0.12"

[dependencies.limnus-resource]
version = "0.0.12"

[dependencies.limnus-screen]
version = "0.0.12"

[dependencies.limnus-system-params]
version = "0.0.12"

[dependencies.limnus-system-runner]
version = "0.0.12"

[dependencies.limnus-wgpu-math]
version = "0.0.12"

[dependencies.limnus-wgpu-window]
version = "0.0.12"

[dependencies.monotonic-time-rs]
version = "0.0.5"

[dependencies.swamp-font]
version = "0.0.14-alpha.2"

[dependencies.swamp-render]
version = "0.0.14-alpha.2"

[dependencies.swamp-wgpu]
version = "0.0.14-alpha.2"

[dependencies.swamp-wgpu-sprites]
version = "0.0.14-alpha.2"

[dependencies.tracing]
version = "0.1.40"

[dependencies.wgpu]
version = "23.0.0"

[lib]
name = "swamp_render_wgpu"
path = "src/lib.rs"

[package]
autobenches = false
autobins = false
autoexamples = false
autotests = false
build = false
categories = ["game-development"]
description = "render pixel perfect 2D sprites"
edition = "2021"
keywords = ["game", "render"]
license = "MIT"
name = "swamp-render-wgpu"
readme = "README.md"
repository = "https://github.com/swamp/swamp"
version = "0.0.14-alpha.2"