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## Tuikit
Tuikit is a TUI library for writing terminal UI applications. Highlights:
- Thread safe.
- Support non-fullscreen mode as well as fullscreen mode.
- Support `Alt` keys, mouse events, etc.
- Buffering for efficient rendering.
Tuikit is modeld after [termbox](https://github.com/nsf/termbox) which views the
terminal as a table of fixed-size cells and input being a stream of structured
messages.
**WARNING**: The library is not stable yet, the API might change.
## Usage
In your `Cargo.toml` add the following:
```toml
[dependencies]
tuikit = "*"
```
And if you'd like to use the latest snapshot version:
```toml
[dependencies]
tuikit = { git = "https://github.com/lotabout/tuikit.git" }
```
Here is an example (could also be run by `cargo run --example hello-world`):
```rust
use tuikit::prelude::*;
use std::cmp::{min, max};
fn main() {
let term: Term<()> = Term::with_height(TermHeight::Percent(30)).unwrap();
let mut row = 1;
let mut col = 0;
let _ = term.print(0, 0, "press arrow key to move the text, (q) to quit");
let _ = term.present();
while let Ok(ev) = term.poll_event() {
let _ = term.clear();
let _ = term.print(0, 0, "press arrow key to move the text, (q) to quit");
let (width, height) = term.term_size().unwrap();
match ev {
Event::Key(Key::ESC) | Event::Key(Key::Char('q')) => break,
Event::Key(Key::Up) => row = max(row-1, 1),
Event::Key(Key::Down) => row = min(row+1, height-1),
Event::Key(Key::Left) => col = max(col, 1)-1,
Event::Key(Key::Right) => col = min(col+1, width-1),
_ => {}
}
let attr = Attr{ fg: Color::RED, ..Attr::default() };
let _ = term.print_with_attr(row, col, "Hello World! 你好!今日は。", attr);
let _ = term.set_cursor(row, col);
let _ = term.present();
}
}
```
## Layout
`tuikit` provides `HSplit`, `VSplit` and `Win` for managing layouts:
1. `HSplit` allow you to split area horizontally into pieces.
2. `VSplit` works just like `HSplit` but splits vertically.
3. `Win` do not split, it could have margin, padding and border.
For example:
```rust
use tuikit::prelude::*;
struct Model(String);
impl Draw for Model {
fn draw(&self, canvas: &mut dyn Canvas) -> DrawResult<()> {
let (width, height) = canvas.size()?;
let message_width = self.0.len();
let left = (width - message_width) / 2;
let top = height / 2;
let _ = canvas.print(top, left, &self.0);
Ok(())
}
}
impl Widget for Model{}
fn main() {
let term: Term<()> = Term::with_height(TermHeight::Percent(50)).unwrap();
let model = Model("middle!".to_string());
while let Ok(ev) = term.poll_event() {
if let Event::Key(Key::Char('q')) = ev {
break;
}
let _ = term.print(0, 0, "press 'q' to exit");
let hsplit = HSplit::default()
.split(
VSplit::default()
.basis(Size::Percent(30))
.split(Win::new(&model).border(true).basis(Size::Percent(30)))
.split(Win::new(&model).border(true).basis(Size::Percent(30)))
)
.split(Win::new(&model).border(true));
let _ = term.draw(&hsplit);
let _ = term.present();
}
}
```
The split algorithm is simple:
1. Both `HSplit` and `VSplit` will take several `Split` where a `Split` would
contains:
1. basis, the original size
2. grow, the factor to grow if there is still enough room
3. shrink, the factor to shrink if there is not enough room
2. `HSplit/VSplit` will count the total width/height(basis) of the split items
3. Judge if the current width/height is enough or not for the split items
4. shrink/grow the split items according to their grow/shrink: `factor / sum(factors)`
5. If still not enough room, the last one(s) would be set width/height 0
## References
`Tuikit` borrows ideas from lots of other projects:
- [rustyline](https://github.com/kkawakam/rustyline) Readline Implementation in Rust.
- How to enter the raw mode.
- Part of the keycode parsing logic.
- [termion](https://gitlab.redox-os.org/redox-os/termion) A bindless library for controlling terminals/TTY.
- How to parse mouse events.
- How to enter raw mode.
- [rustbox](https://github.com/gchp/rustbox) and [termbox](https://github.com/nsf/termbox)
- The idea of viewing terminal as table of fixed cells.
- [termfest](https://github.com/agatan/termfest) Easy TUI library written in Rust
- The buffering idea.