tunm
==========
a game server for rust + lua
[![Build Status](https://travis-ci.org/tickbh/tunm.svg?branch=master)](https://travis-ci.org/tickbh/tunm)
## How to run
```
git clone https://github.com/tickbh/tunm.git
cd tunm
cargo build
```
##dependence
* redis server
* mysql server
and then modify config/Gate_GlobalConfig.conf and config/Client_GlobalConfig.conf to config your mysql db info, and redis db info
Run these in different console
```
cargo run --example server # Launch first tunm node (Gate server) (default as the standalone option)
cargo run --example client # Launch a client to connect server
```
## What is tunm?
An open source server engine, the clients and server communications can through the td_ptotocol.
Now only has the console client.
Engine framework written using Rust, game logic layer using Lua(Support the hotfix),
developers do not need to re-implement some common server-side technology,
allows developers to concentrate on the game logic development, quickly create a variety of games.
(tunm is designed to be multi-process distributed dynamic load balancing scheme,
in theory only need to expand hardware can increase load-limit, the single machine load-limit
depends on complexity of logic of the game itself.)he game itself.)
## How To Use (Sorry, Only in Chinese now)
Read Wiki https://github.com/tickbh/tunm/wiki
## 中文
QQ交流群:432216192