wasmer-engine-dylib
The Wasmer Dylib engine is usable with any compiler implementation
based on wasmer-compiler
that is able to emit
Position-Independent Code (PIC).
After the compiler generates the machine code for the functions, the
Dylib Engine generates a shared object file and links it via dlsym
so it can be usable by the wasmer
API.
This allows Wasmer to achieve blazing fast native startup times.
Note: you can find a full working example using the Dylib engine here.
Difference with wasmer-engine-universal
The Dylib Engine and Universal Engine mainly differ on how the Modules are loaded/stored. Using the same compilers, both will have the same runtime speed.
However, the Dylib Engine uses the Operating System shared library
loader (via dlopen
) and as such is able to achieve a much faster
startup time when deserializing a serialized Module
.
Requirements
The wasmer-engine-dylib
crate requires a linker available on
your system to generate the shared object file.
We recommend having gcc
or clang
installed.
Note: when cross-compiling to other targets,
clang
will be the default command used for compiling.
You can install LLVM (that provides clang
) easily on your
Debian-like system via this command:
Or in macOS:
Or via any of the pre-built binaries that LLVM offers.