wgpu

Struct SurfaceTexture

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pub struct SurfaceTexture {
    pub texture: Texture,
    pub suboptimal: bool,
    /* private fields */
}
Expand description

Surface texture that can be rendered to. Result of a successful call to Surface::get_current_texture.

This type is unique to the Rust API of wgpu. In the WebGPU specification, the GPUCanvasContext provides a texture without any additional information.

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§texture: Texture

Accessible view of the frame.

§suboptimal: bool

true if the acquired buffer can still be used for rendering, but should be recreated for maximum performance.

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impl SurfaceTexture

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pub fn present(self)

Schedule this texture to be presented on the owning surface.

Needs to be called after any work on the texture is scheduled via Queue::submit.

§Platform dependent behavior

On Wayland, present will attach a wl_buffer to the underlying wl_surface and commit the new surface state. If it is desired to do things such as request a frame callback, scale the surface using the viewporter or synchronize other double buffered state, then these operations should be done before the call to present.

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impl Debug for SurfaceTexture

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Drop for SurfaceTexture

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fn drop(&mut self)

Executes the destructor for this type. Read more

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impl<T> Any for T
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type Error = Infallible

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Performs the conversion.
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type Error = <U as TryFrom<T>>::Error

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