# window-vibrancy
[](https://crates.io/crates/window-vibrancy) [](https://docs.rs/window-vibrancy/) 
[](https://discord.gg/SpmNs4S)
Make your windows vibrant.
## Platform support
- **`Windows:`** Yes!
- **`macOS:`** Yes!
- **`Linux:`** No, blur effect is controlled by the compositor installed on the user system and they can enable it for your app if they want.
## Available methods
- `apply_blur()` & `clear_blur()`- **`Windows 7/10/11`**
- `apply_acrylic()` & `clear_acrylic()` - **`Windows 10/11`** has bad performance when resizing/dragging the window on Windows 10 v1903+ and Windows 11 build 22000.
- `apply_mica()` & `clear_mica()` - **`Windows 11`**
- `apply_vibrancy()` - **`macOS 10.10+`**
## Examples
- with `winit`:
```rs
use winit::{event_loop::EventLoop, window::WindowBuilder};
use window_vibrancy::{apply_vibrancy, apply_blur, NSVisualEffectMaterial};
let event_loop = EventLoop::new();
let window = WindowBuilder::new()
.with_decorations(false)
.build(&event_loop)
.unwrap();
#[cfg(target_os = "macos")]
apply_vibrancy(&window, NSVisualEffectMaterial::AppearanceBased).unwrap();
#[cfg(target_os = "windows")]
apply_blur(&window).unwrap();
```
- with `tauri`:
```rs
use window_vibrancy::{apply_vibrancy, apply_blur, NSVisualEffectMaterial};
let window = app.get_window("main").unwrap();
#[cfg(target_os = "macos")]
apply_vibrancy(&window, NSVisualEffectMaterial::AppearanceBased).unwrap();
#[cfg(target_os = "windows")]
apply_blur(&window).unwrap();
```