## Rust for Windows
The [windows](https://crates.io/crates/windows) and [windows-sys](https://crates.io/crates/windows-sys) crates let you call any Windows API past, present, and future using code generated on the fly directly from the [metadata describing the API](https://github.com/microsoft/windows-rs/tree/master/crates/libs/bindgen/default) and right into your Rust package where you can call them as if they were just another Rust module. The Rust language projection follows in the tradition established by [C++/WinRT](https://github.com/microsoft/cppwinrt) of building language projections for Windows using standard languages and compilers, providing a natural and idiomatic way for Rust developers to call Windows APIs.
* [Getting started](https://kennykerr.ca/rust-getting-started/)
* [Samples](https://github.com/microsoft/windows-rs/tree/master/crates/samples)
* [Releases](https://github.com/microsoft/windows-rs/releases)
* [Feature search](https://microsoft.github.io/windows-rs/features)
Start by adding the following to your Cargo.toml file:
```toml
[dependencies.windows]
version = "0.60"
features = [
"Data_Xml_Dom",
"Win32_Security",
"Win32_System_Threading",
"Win32_UI_WindowsAndMessaging",
]
```
Make use of any Windows APIs as needed:
```rust,no_run
use windows::{
core::*, Data::Xml::Dom::*, Win32::Foundation::*, Win32::System::Threading::*,
Win32::UI::WindowsAndMessaging::*,
};
fn main() -> Result<()> {
let doc = XmlDocument::new()?;
doc.LoadXml(h!("<html>hello world</html>"))?;
let root = doc.DocumentElement()?;
assert!(root.NodeName()? == "html");
assert!(root.InnerText()? == "hello world");
unsafe {
let event = CreateEventW(None, true, false, None)?;
SetEvent(event)?;
WaitForSingleObject(event, 0);
CloseHandle(event)?;
MessageBoxA(None, s!("Ansi"), s!("Caption"), MB_OK);
MessageBoxW(None, w!("Wide"), w!("Caption"), MB_OK);
}
Ok(())
}
```