Struct d3d12::DiscardRegion
source · pub struct DiscardRegion<'a> {
pub rects: &'a [Rect],
pub subregions: Range<Subresource>,
}
Fields§
§rects: &'a [Rect]
§subregions: Range<Subresource>
pub struct DiscardRegion<'a> {
pub rects: &'a [Rect],
pub subregions: Range<Subresource>,
}
rects: &'a [Rect]
§subregions: Range<Subresource>