pub struct Shading {
pub shd_type: ShdType,
pub color: String,
pub fill: String,
}
Fields§
§shd_type: ShdType
§color: String
§fill: String
Implementations§
Trait Implementations§
Source§impl ElementReader for Shading
impl ElementReader for Shading
fn read<R: Read>( _r: &mut EventReader<R>, attrs: &[OwnedAttribute], ) -> Result<Self, ReaderError>
impl StructuralPartialEq for Shading
Auto Trait Implementations§
impl Freeze for Shading
impl RefUnwindSafe for Shading
impl Send for Shading
impl Sync for Shading
impl Unpin for Shading
impl UnwindSafe for Shading
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more