pub enum EngineerProgressEvent {
Startup(EngineerProgressStartup),
Update(EngineerProgressUpdate),
}
Expand description
Includes information about engineer progress.
Variants§
Startup(EngineerProgressStartup)
Fired during startup and includes current engineer progress.
Update(EngineerProgressUpdate)
Fired when the player progresses with an engineer.
Trait Implementations§
Source§impl Clone for EngineerProgressEvent
impl Clone for EngineerProgressEvent
Source§fn clone(&self) -> EngineerProgressEvent
fn clone(&self) -> EngineerProgressEvent
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl Debug for EngineerProgressEvent
impl Debug for EngineerProgressEvent
Source§impl<'de> Deserialize<'de> for EngineerProgressEvent
impl<'de> Deserialize<'de> for EngineerProgressEvent
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Source§impl PartialEq for EngineerProgressEvent
impl PartialEq for EngineerProgressEvent
Source§impl Serialize for EngineerProgressEvent
impl Serialize for EngineerProgressEvent
impl StructuralPartialEq for EngineerProgressEvent
Auto Trait Implementations§
impl Freeze for EngineerProgressEvent
impl RefUnwindSafe for EngineerProgressEvent
impl Send for EngineerProgressEvent
impl Sync for EngineerProgressEvent
impl Unpin for EngineerProgressEvent
impl UnwindSafe for EngineerProgressEvent
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more