pub struct FSSAllBodiesFoundEvent {
pub system_name: String,
pub system_address: u64,
pub count: u8,
}
Expand description
Fired when the player has scanned discovered all the bodies for a given system. Discovering a body could either be through proximity or using the FSS.
Fields§
§system_name: String
The name of the current system.
system_address: u64
The address of the current system.
count: u8
The number of bodies discovered.
Trait Implementations§
Source§impl Clone for FSSAllBodiesFoundEvent
impl Clone for FSSAllBodiesFoundEvent
Source§fn clone(&self) -> FSSAllBodiesFoundEvent
fn clone(&self) -> FSSAllBodiesFoundEvent
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl Debug for FSSAllBodiesFoundEvent
impl Debug for FSSAllBodiesFoundEvent
Source§impl<'de> Deserialize<'de> for FSSAllBodiesFoundEvent
impl<'de> Deserialize<'de> for FSSAllBodiesFoundEvent
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Source§impl PartialEq for FSSAllBodiesFoundEvent
impl PartialEq for FSSAllBodiesFoundEvent
Source§impl Serialize for FSSAllBodiesFoundEvent
impl Serialize for FSSAllBodiesFoundEvent
impl StructuralPartialEq for FSSAllBodiesFoundEvent
Auto Trait Implementations§
impl Freeze for FSSAllBodiesFoundEvent
impl RefUnwindSafe for FSSAllBodiesFoundEvent
impl Send for FSSAllBodiesFoundEvent
impl Sync for FSSAllBodiesFoundEvent
impl Unpin for FSSAllBodiesFoundEvent
impl UnwindSafe for FSSAllBodiesFoundEvent
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more