pub struct GameCommanderEntry {
pub name: String,
pub log_state: LogState,
}
Fields§
§name: String
§log_state: LogState
Trait Implementations§
Source§impl Default for GameCommanderEntry
impl Default for GameCommanderEntry
Source§fn default() -> GameCommanderEntry
fn default() -> GameCommanderEntry
Returns the “default value” for a type. Read more
Auto Trait Implementations§
impl Freeze for GameCommanderEntry
impl RefUnwindSafe for GameCommanderEntry
impl Send for GameCommanderEntry
impl Sync for GameCommanderEntry
impl Unpin for GameCommanderEntry
impl UnwindSafe for GameCommanderEntry
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more