pub struct Faction {Show 14 fields
pub name: String,
pub faction_state: FactionState,
pub government: Government,
pub influence: f32,
pub allegiance: Superpower,
pub happiness: FactionHappiness,
pub happiness_localized: Option<String>,
pub my_reputation: f32,
pub pending_states: Vec<FactionActiveState>,
pub recovering_states: Vec<FactionActiveState>,
pub active_states: Vec<FactionActiveState>,
pub squadron_faction: bool,
pub happiest_system: bool,
pub home_system: bool,
}
Fields§
§name: String
§faction_state: FactionState
§government: Government
§influence: f32
§allegiance: Superpower
§happiness: FactionHappiness
§happiness_localized: Option<String>
§my_reputation: f32
§pending_states: Vec<FactionActiveState>
§recovering_states: Vec<FactionActiveState>
§active_states: Vec<FactionActiveState>
§squadron_faction: bool
§happiest_system: bool
§home_system: bool
Trait Implementations§
Source§impl<'de> Deserialize<'de> for Faction
impl<'de> Deserialize<'de> for Faction
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
impl StructuralPartialEq for Faction
Auto Trait Implementations§
impl Freeze for Faction
impl RefUnwindSafe for Faction
impl Send for Faction
impl Sync for Faction
impl Unpin for Faction
impl UnwindSafe for Faction
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more