Expand description
eframe - the egui
framework crate
If you are planning to write an app for web or native,
and want to use egui
for everything, then eframe
is for you!
To get started, see the examples.
To learn how to set up eframe
for web and native, go to https://github.com/emilk/eframe_template/ and follow the instructions there!
In short, you implement App
(especially App::update
) and then
call [crate::run_native
] from your main.rs
, and/or use eframe::WebRunner
from your lib.rs
.
§Compiling for web
To get copy-paste working on web, you need to compile with
export RUSTFLAGS=--cfg=web_sys_unstable_apis
.
You need to install the wasm32
target with rustup target add wasm32-unknown-unknown
.
Build the .wasm
using cargo build --target wasm32-unknown-unknown
and then use wasm-bindgen
to generate the JavaScript glue code.
See the eframe_template
repository for more.
§Simplified usage
If your app is only for native, and you don’t need advanced features like state persistence,
then you can use the simpler function [run_simple_native
].
§Usage, native:
use eframe::egui;
fn main() {
let native_options = eframe::NativeOptions::default();
eframe::run_native("My egui App", native_options, Box::new(|cc| Box::new(MyEguiApp::new(cc))));
}
#[derive(Default)]
struct MyEguiApp {}
impl MyEguiApp {
fn new(cc: &eframe::CreationContext<'_>) -> Self {
// Customize egui here with cc.egui_ctx.set_fonts and cc.egui_ctx.set_visuals.
// Restore app state using cc.storage (requires the "persistence" feature).
// Use the cc.gl (a glow::Context) to create graphics shaders and buffers that you can use
// for e.g. egui::PaintCallback.
Self::default()
}
}
impl eframe::App for MyEguiApp {
fn update(&mut self, ctx: &egui::Context, frame: &mut eframe::Frame) {
egui::CentralPanel::default().show(ctx, |ui| {
ui.heading("Hello World!");
});
}
}
§Usage, web:
use wasm_bindgen::prelude::*;
/// Your handle to the web app from JavaScript.
#[derive(Clone)]
#[wasm_bindgen]
pub struct WebHandle {
runner: eframe::WebRunner,
}
#[wasm_bindgen]
impl WebHandle {
/// Installs a panic hook, then returns.
#[allow(clippy::new_without_default)]
#[wasm_bindgen(constructor)]
pub fn new() -> Self {
// Redirect [`log`] message to `console.log` and friends:
eframe::WebLogger::init(log::LevelFilter::Debug).ok();
Self {
runner: eframe::WebRunner::new(),
}
}
/// Call this once from JavaScript to start your app.
#[wasm_bindgen]
pub async fn start(&self, canvas_id: &str) -> Result<(), wasm_bindgen::JsValue> {
self.runner
.start(
canvas_id,
eframe::WebOptions::default(),
Box::new(|cc| Box::new(MyEguiApp::new(cc))),
)
.await
}
// The following are optional:
/// Shut down eframe and clean up resources.
#[wasm_bindgen]
pub fn destroy(&self) {
self.runner.destroy();
}
/// Example on how to call into your app from JavaScript.
#[wasm_bindgen]
pub fn example(&self) {
if let Some(app) = self.runner.app_mut::<MyEguiApp>() {
app.example();
}
}
/// The JavaScript can check whether or not your app has crashed:
#[wasm_bindgen]
pub fn has_panicked(&self) -> bool {
self.runner.has_panicked()
}
#[wasm_bindgen]
pub fn panic_message(&self) -> Option<String> {
self.runner.panic_summary().map(|s| s.message())
}
#[wasm_bindgen]
pub fn panic_callstack(&self) -> Option<String> {
self.runner.panic_summary().map(|s| s.callstack())
}
}
§Feature flags
-
accesskit
(enabled by default) — Enable platform accessibility API implementations through AccessKit. -
android-game-activity
— Enable thegame-activity
backend viaegui-winit
on Android -
android-native-activity
— Enable thenative-activity
backend viaegui-winit
on Android -
default_fonts
(enabled by default) — If set, egui will useinclude_bytes!
to bundle some fonts. If you plan on specifying your own fonts you may disable this feature. -
glow
(enabled by default) — Useglow
for painting, viaegui_glow
. -
persistence
— Enable saving app state to disk. -
puffin
— Enable profiling with thepuffin
crate.eframe
will callpuffin::GlobalProfiler::lock().new_frame()
for youOnly enabled on native, because of the low resolution (1ms) of clocks in browsers.
-
wayland
(enabled by default) — Enables wayland support and fixes clipboard issue. -
web_screen_reader
(enabled by default) — Enable screen reader support (requiresctx.options_mut(|o| o.screen_reader = true);
) on web.For other platforms, use the
accesskit
feature instead. -
wgpu
— Usewgpu
for painting (viaegui-wgpu
).This overrides the
glow
feature.By default, only WebGPU is enabled on web. If you want to enable WebGL, you need to turn on the
webgl
feature of cratewgpu
:wgpu = { version = "*", features = ["webgpu", "webgl"] }
By default, eframe will prefer WebGPU over WebGL, but you can configure this at run-time with [
NativeOptions::wgpu_options
]. -
x11
(enabled by default) — Enables compiling for x11. -
__screenshot
— If set, eframe will look for the env-varEFRAME_SCREENSHOT_TO
and write a screenshot to that location, and then quit. This is used to generate images for examples.
Re-exports§
pub use web::WebLogger;
pub use web::WebRunner;
pub use egui;
pub use egui::emath;
pub use egui::epaint;
pub use egui_glow;
pub use glow;
pub use egui_wgpu;
pub use wgpu;
pub use wasm_bindgen;
pub use web_sys;
Modules§
egui
bindings for web apps (compiling to WASM).
Structs§
- Data that is passed to
AppCreator
that can be used to setup and initialize your app. - Represents the surroundings of your app.
- Information about the integration passed to the use app each frame.
- Information about the URL.
- Information about the web environment (if applicable).
- Options when using
eframe
in a web page.
Enums§
- The different problems that can occur when trying to run
eframe
. - What rendering backend to use.
- Dark or Light theme.
- WebGL Context options
Constants§
Storage
key used for app
Traits§
- Implement this trait to write apps that can be compiled for both web/wasm and desktop/native using
eframe
. - A place where you can store custom data in a way that persists when you restart the app.
Functions§
- Get and deserialize the RON stored at the given key.
- Serialize the given value as RON and store with the given key.
Type Aliases§
- This is how your app is created.
- Short for
Result<T, eframe::Error>
.