pub struct Texture {
pub texture: Option<Texture>,
pub bind_group: BindGroup,
pub options: Option<TextureOptions>,
}
Fields§
§texture: Option<Texture>
The texture may be None if the TextureId
is just a handle to a user-provided bind-group.
bind_group: BindGroup
Bindgroup for the texture + sampler.
options: Option<TextureOptions>
Options describing the sampler used in the bind group. This may be None if the TextureId
is just a handle to a user-provided bind-group.
Auto Trait Implementations§
impl Freeze for Texture
impl !RefUnwindSafe for Texture
impl Send for Texture
impl Sync for Texture
impl Unpin for Texture
impl !UnwindSafe for Texture
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