Struct epaint::tessellator::Tessellator
source · pub struct Tessellator { /* private fields */ }
Expand description
Converts Shape
s into triangles (Mesh
).
For performance reasons it is smart to reuse the same Tessellator
.
See also tessellate_shapes
, a convenient wrapper around Tessellator
.
Implementations§
source§impl Tessellator
impl Tessellator
sourcepub fn new(
pixels_per_point: f32,
options: TessellationOptions,
font_tex_size: [usize; 2],
prepared_discs: Vec<PreparedDisc>
) -> Self
pub fn new( pixels_per_point: f32, options: TessellationOptions, font_tex_size: [usize; 2], prepared_discs: Vec<PreparedDisc> ) -> Self
Create a new Tessellator
.
font_tex_size
: size of the font texture. Required to normalize glyph uv rectangles when tessellating text.prepared_discs
: WhatTextureAtlas::prepared_discs
returns. Can safely be set to an empty vec.
sourcepub fn set_clip_rect(&mut self, clip_rect: Rect)
pub fn set_clip_rect(&mut self, clip_rect: Rect)
Set the Rect
to use for culling.
pub fn round_to_pixel(&self, point: f32) -> f32
sourcepub fn tessellate_clipped_shape(
&mut self,
clipped_shape: ClippedShape,
out_primitives: &mut Vec<ClippedPrimitive>
)
pub fn tessellate_clipped_shape( &mut self, clipped_shape: ClippedShape, out_primitives: &mut Vec<ClippedPrimitive> )
Tessellate a clipped shape into a list of primitives.
sourcepub fn tessellate_shape(&mut self, shape: Shape, out: &mut Mesh)
pub fn tessellate_shape(&mut self, shape: Shape, out: &mut Mesh)
Tessellate a single Shape
into a Mesh
.
This call can panic the given shape is of Shape::Vec
or Shape::Callback
.
For that, use Self::tessellate_clipped_shape
instead.
shape
: the shape to tessellate.out
: triangles are appended to this.
sourcepub fn tessellate_circle(&mut self, shape: CircleShape, out: &mut Mesh)
pub fn tessellate_circle(&mut self, shape: CircleShape, out: &mut Mesh)
Tessellate a single CircleShape
into a Mesh
.
shape
: the circle to tessellate.out
: triangles are appended to this.
sourcepub fn tessellate_mesh(&mut self, mesh: &Mesh, out: &mut Mesh)
pub fn tessellate_mesh(&mut self, mesh: &Mesh, out: &mut Mesh)
sourcepub fn tessellate_line(
&mut self,
points: [Pos2; 2],
stroke: Stroke,
out: &mut Mesh
)
pub fn tessellate_line( &mut self, points: [Pos2; 2], stroke: Stroke, out: &mut Mesh )
Tessellate a line segment between the two points with the given stroke into a Mesh
.
shape
: the mesh to tessellate.out
: triangles are appended to this.
sourcepub fn tessellate_path(&mut self, path_shape: &PathShape, out: &mut Mesh)
pub fn tessellate_path(&mut self, path_shape: &PathShape, out: &mut Mesh)
sourcepub fn tessellate_rect(&mut self, rect: &RectShape, out: &mut Mesh)
pub fn tessellate_rect(&mut self, rect: &RectShape, out: &mut Mesh)
sourcepub fn tessellate_text(&mut self, text_shape: &TextShape, out: &mut Mesh)
pub fn tessellate_text(&mut self, text_shape: &TextShape, out: &mut Mesh)
sourcepub fn tessellate_quadratic_bezier(
&mut self,
quadratic_shape: QuadraticBezierShape,
out: &mut Mesh
)
pub fn tessellate_quadratic_bezier( &mut self, quadratic_shape: QuadraticBezierShape, out: &mut Mesh )
Tessellate a single QuadraticBezierShape
into a Mesh
.
quadratic_shape
: the shape to tessellate.out
: triangles are appended to this.
sourcepub fn tessellate_cubic_bezier(
&mut self,
cubic_shape: CubicBezierShape,
out: &mut Mesh
)
pub fn tessellate_cubic_bezier( &mut self, cubic_shape: CubicBezierShape, out: &mut Mesh )
Tessellate a single CubicBezierShape
into a Mesh
.
cubic_shape
: the shape to tessellate.out
: triangles are appended to this.
Auto Trait Implementations§
impl RefUnwindSafe for Tessellator
impl Send for Tessellator
impl Sync for Tessellator
impl Unpin for Tessellator
impl UnwindSafe for Tessellator
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more