#[repr(C)]pub struct Vertex {
pub pos: Pos2,
pub color: Color32,
pub uv: Pos2,
}
Fields§
§pos: Pos2
Logical pixel coordinates (points). (0,0) is the top left corner of the screen.
color: Color32
sRGBA with premultiplied alpha
uv: Pos2
Normalized texture coordinates. (0, 0) is the top left corner of the texture. (1, 1) is the bottom right corner of the texture.
Trait Implementations§
source§impl<'de> Deserialize<'de> for Vertex
impl<'de> Deserialize<'de> for Vertex
source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
source§impl PartialEq for Vertex
impl PartialEq for Vertex
impl Copy for Vertex
impl Eq for Vertex
impl Pod for Vertex
impl StructuralPartialEq for Vertex
Auto Trait Implementations§
impl Freeze for Vertex
impl RefUnwindSafe for Vertex
impl Send for Vertex
impl Sync for Vertex
impl Unpin for Vertex
impl UnwindSafe for Vertex
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> CheckedBitPattern for Twhere
T: AnyBitPattern,
impl<T> CheckedBitPattern for Twhere
T: AnyBitPattern,
§type Bits = T
type Bits = T
Self
must have the same layout as the specified Bits
except for
the possible invalid bit patterns being checked during
is_valid_bit_pattern
.source§fn is_valid_bit_pattern(_bits: &T) -> bool
fn is_valid_bit_pattern(_bits: &T) -> bool
If this function returns true, then it must be valid to reinterpret
bits
as &Self
.