Struct evdev::FFCondition

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pub struct FFCondition {
    pub right_saturation: u16,
    pub left_saturation: u16,
    pub right_coefficient: i16,
    pub left_coefficient: i16,
    pub deadband: u16,
    pub center: i16,
}
Available on Unix only.
Expand description

Describes a spring or friction force feedback effect.

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§right_saturation: u16

The maximum level when the joystick is moved all the way to the right.

§left_saturation: u16

The maximum level when the joystick is moved all the way to the left.

§right_coefficient: i16

The coefficient that controls how fast the force grows when the joystick moves to the right.

§left_coefficient: i16

The coefficient that controls how fast the force grows when the joystick moves to the left.

§deadband: u16

The size of the dead zone, which is the zone where no force is produced.

§center: i16

The position of the dead zone.

Trait Implementations§

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impl Clone for FFCondition

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fn clone(&self) -> FFCondition

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for FFCondition

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl From<FFCondition> for ff_condition_effect

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fn from(other: FFCondition) -> Self

Converts to this type from the input type.
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impl From<ff_condition_effect> for FFCondition

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fn from(value: ff_condition_effect) -> Self

Converts to this type from the input type.
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impl PartialEq for FFCondition

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fn eq(&self, other: &FFCondition) -> bool

This method tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Copy for FFCondition

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impl Eq for FFCondition

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impl StructuralPartialEq for FFCondition

Auto Trait Implementations§

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