Struct genmesh::Quad [] [src]

pub struct Quad<T> {
    pub x: T,
    pub y: T,
    pub z: T,
    pub w: T,
}

A polygon with 4 points. Maps to GL_QUADS

Fields

the first point of a quad

the second point of a quad

the third point of a quad

the fourth point of a quad

Methods

impl<T> Quad<T>
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create a new Quad with supplied vertices

Trait Implementations

impl<T: Clone> EmitTriangles for Quad<T>
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The content of each point in the face

convert a polygon to one or more triangles, each triangle is returned by calling emit Read more

impl<T: Clone> Clone for Quad<T>
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Returns a copy of the value. Read more

Performs copy-assignment from source. Read more

impl<T: Debug> Debug for Quad<T>
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Formats the value using the given formatter.

impl<T: PartialEq> PartialEq for Quad<T>
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This method tests for self and other values to be equal, and is used by ==. Read more

This method tests for !=.

impl<T: Eq> Eq for Quad<T>
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impl<T: Copy> Copy for Quad<T>
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impl<T: Clone, U> MapVertex<T, U> for Quad<T>
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Output should be a a container of the same shape of the type It's internal values should reflect any transformation the map did. Read more

map a function to each vertex in polygon creating a new polygon

impl<T: Clone> EmitLines for Quad<T>
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The Vertex defines the corners of a Polygon

convert a polygon into lines, each line is emitted via calling of the callback of emit This allow for a variable amount of lines to be returned Read more