#[repr(u8)]pub enum ShaderStage {
Vertex = 0,
Hull = 1,
Domain = 2,
Geometry = 3,
Fragment = 4,
Compute = 5,
Task = 6,
Mesh = 7,
}
Variants§
Implementations§
Source§impl ShaderStage
impl ShaderStage
pub fn to_flag(self) -> ShaderStageFlags
Trait Implementations§
Source§impl Clone for ShaderStage
impl Clone for ShaderStage
Source§fn clone(&self) -> ShaderStage
fn clone(&self) -> ShaderStage
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl Debug for ShaderStage
impl Debug for ShaderStage
Source§impl Hash for ShaderStage
impl Hash for ShaderStage
Source§impl PartialEq for ShaderStage
impl PartialEq for ShaderStage
impl Copy for ShaderStage
impl Eq for ShaderStage
impl StructuralPartialEq for ShaderStage
Auto Trait Implementations§
impl Freeze for ShaderStage
impl RefUnwindSafe for ShaderStage
impl Send for ShaderStage
impl Sync for ShaderStage
impl Unpin for ShaderStage
impl UnwindSafe for ShaderStage
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more